gzdoom-gles/src/scripting
2017-02-08 19:52:33 +01:00
..
backend - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
decorate - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
vm - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
zscript - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one. 2017-02-08 19:52:33 +01:00
thingdef.h - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
thingdef_data.cpp - implemented the backend for dynamic arrays. Still needs thorough testing but it should be complete. 2017-02-07 14:48:27 +01:00
thingdef_properties.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00