gzdoom-gles/src/gl
Christoph Oelckers 2f96d3c61a - moved global variable definitions to the top of a few files.
Most of these are not critical because they only get used in non-multithreaded contexts but it's definitely easier to look them up this way.
2018-04-02 23:42:45 +02:00
..
compatibility - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
data - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
dynlights - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
models - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
renderer - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
scene - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
shaders - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
textures - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
unused - moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited. 2018-04-02 10:24:27 +02:00
utility - consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing. 2018-04-01 13:24:03 +02:00