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- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL. |
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.. | ||
a_action.cpp | ||
a_decals.cpp | ||
a_dynlight.cpp | ||
a_dynlight.h | ||
a_flashfader.cpp | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_morph.cpp | ||
a_morph.h | ||
a_quake.cpp | ||
a_sharedglobal.h | ||
a_specialspot.cpp | ||
a_specialspot.h | ||
hudmessages.cpp | ||
shared_hud.cpp |