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634b3cf413
* split gl_shadowmap.cpp into a GL dependent and an API independent part. * gl_drawinfo must be kept around for the HUD sprite because it connects the renderer with the hardware indpendent part of the engine. |
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hw_aabbtree.cpp | ||
hw_aabbtree.h | ||
hw_dynlightdata.cpp | ||
hw_dynlightdata.h | ||
hw_shadowmap.cpp | ||
hw_shadowmap.h |