gzdoom-gles/src/hwrenderer/dynlights
Christoph Oelckers 634b3cf413 - moved gl_spritelight out of gl/. This required a few more changes:
* split gl_shadowmap.cpp into a GL dependent and an API independent part.
* gl_drawinfo must be kept around for the HUD sprite because it connects the renderer with the hardware indpendent part of the engine.
2018-04-29 11:00:34 +02:00
..
hw_aabbtree.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
hw_aabbtree.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
hw_dynlightdata.cpp Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
hw_dynlightdata.h Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
hw_shadowmap.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
hw_shadowmap.h - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00