gzdoom-gles/wadsrc
Christoph Oelckers 00fcf4bc06 - for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it. 2014-07-13 13:25:42 +02:00
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static - for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it. 2014-07-13 13:25:42 +02:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 09:59:59 +02:00
wadsrc.vcproj - converted project to Visual Studio 2008 format. 2013-10-03 12:08:57 +02:00