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https://github.com/ZDoom/gzdoom-gles.git
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914d993aa1
* Beta Lost Soul (added DoomEdNum 9037 to it) * A_Mushroom extensions * Vavoom compatible MAPINFO keynames. * Vavoom's Sector_SetContents fixes to inactive 3D floor code. SVN r1818 (trunk)
81 lines
1.3 KiB
Text
81 lines
1.3 KiB
Text
//===========================================================================
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//
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// Lost Soul
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//
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//===========================================================================
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ACTOR LostSoul 3006
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{
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Game Doom
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SpawnID 110
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Health 100
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Radius 16
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Height 56
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Mass 50
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Speed 8
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Damage 3
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PainChance 256
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Monster
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+FLOAT +NOGRAVITY +MISSILEMORE +DONTFALL +NOICEDEATH
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AttackSound "skull/melee"
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PainSound "skull/pain"
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DeathSound "skull/death"
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ActiveSound "skull/active"
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RenderStyle SoulTrans
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Obituary "$OB_SKULL"
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States
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{
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Spawn:
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SKUL AB 10 BRIGHT A_Look
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Loop
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See:
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SKUL AB 6 BRIGHT A_Chase
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Loop
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Missile:
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SKUL C 10 BRIGHT A_FaceTarget
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SKUL D 4 BRIGHT A_SkullAttack
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SKUL CD 4 BRIGHT
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Goto Missile+2
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Pain:
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SKUL E 3 BRIGHT
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SKUL E 3 BRIGHT A_Pain
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Goto See
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Death:
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SKUL F 6 BRIGHT
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SKUL G 6 BRIGHT A_Scream
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SKUL H 6 BRIGHT
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SKUL I 6 BRIGHT A_NoBlocking
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SKUL J 6
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SKUL K 6
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Stop
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}
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}
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Actor BetaSkull : LostSoul 9037
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{
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States
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{
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Spawn:
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SKUL A 10 A_Look
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Loop
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See:
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SKUL BCDA 5 A_Chase
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Loop
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Missile:
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SKUL E 4 A_FaceTarget
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SKUL F 5 A_BetaSkullAttack
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SKUL F 4
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Goto See
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Pain:
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SKUL G 4
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SKUL H 2 A_Pain
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SKUL I 4
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Goto See
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Death:
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SKUL JKLM 5
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SKUL N 5 A_Scream
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SKUL O 5
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SKUL P 5 A_Fall
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SKUL Q 5 A_Stop
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Wait
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}
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}
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