gzdoom-gles/docs/licenses
Christoph Oelckers bf5f10a897 - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
..
README.TXT - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
bsd.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
buildlic.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
cephes.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
doomlic.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
dumb.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
gdtoa.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
lgpl.txt - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00

README.TXT

The original Doom source code was released by id Software under the
Doom Source Code License. See doomlic.txt.

Parts of the renderer use code from the BUILD engine by Ken Silverman.
See buildlic.txt.

The majority of original code uses a BSD-like lincese. See bsd.txt.

This software is based in part on the work of the Independent JPEG Group.

This software uses the 'zlib' general purpose compression library by
Jean-loup Gailly and Mark Adler.

This software uses the gdtoa package, see gdtoa.txt.

This software uses the snes_spc library, which is covered by the GNU Lesser
General Public License. See lgpl.txt.

This software uses the "Dynamic Universal Music Bibliotheque" library for
MOD music playback. See dumb.txt for original license. The version used,
however, has been heavily modified from its original form and is the same
version used by the foobar2000 component foo_dumb as of mid-2008, found at
http://kode54.foobar2000.org/.

This software uses the OPL emulator from MAME 0.95. Playback of MUS files
on the OPL emulation is accomplished with some help from Vladimir Arnost's
MUS File Player Library, with fixes to make it more accurate.