gzdoom-gles/src
Christoph Oelckers 8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00
..
fragglescript - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
g_shared - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
g_statusbar - renamed the level variables. 2019-02-02 00:25:51 +01:00
gamedata - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
intermission - renamed the level variables. 2019-02-02 00:25:51 +01:00
maploader - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
menu - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
posix - renamed the level variables. 2019-02-02 00:25:51 +01:00
r_data - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
rendering - renamed the level variables. 2019-02-02 00:25:51 +01:00
scripting - renamed the level variables. 2019-02-02 00:25:51 +01:00
sound - fixed compilation of Windows Debug targets 2019-02-01 10:09:36 +02:00
utility - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
win32 - renamed the level variables. 2019-02-02 00:25:51 +01:00
__autostart.cpp
actionspecials.h
actor.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
am_map.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
b_bot.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_func.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_game.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_bind.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_console.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_console.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
critsec.h
ct_chat.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp
d_event.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp
d_main.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2018-12-19 01:37:48 +01:00
d_net.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2019-01-03 18:05:13 -05:00
d_player.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
doomerrors.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
doomstat.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
doomstat.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-01-31 20:43:24 +01:00
events.h Added CheckReplacee. 2019-01-31 19:05:44 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h
g_cvars.cpp - moved some diagnostic CCMDs to g_dumpinfo.cpp. 2019-02-01 00:14:31 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
g_game.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
g_game.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
g_hub.cpp - add Level parameter to G_LeavingHub 2019-01-29 02:08:53 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
lumpconfigfile.cpp
lumpconfigfile.h
m_cheat.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_misc.h
p_acs.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_acs.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_actionfunctions.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_conversation.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_conversation.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_destructible.cpp - moved some diagnostic CCMDs to g_dumpinfo.cpp. 2019-02-01 00:14:31 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp - changed most places where a player index is calculated by subtracting the player array's base access. 2019-02-01 17:31:11 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_lnspec.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_local.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_map.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_maputl.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_maputl.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_mobj.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_spec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_things.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_tick.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
p_tick.h
p_udmf.h
p_usdf.cpp - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
p_user.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - missed a few references 2019-01-29 15:22:26 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp - do not call renderer code directly to reset the view interpolation 2019-02-01 12:03:36 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - a few more. 2019-01-27 16:59:50 +01:00
serializer.h - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers. 2019-01-28 18:26:14 +01:00
skins.cpp
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
statistics.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
stats.cpp
stats.h
templates.h
v_2ddrawer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
v_2ddrawer.h
v_blend.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_colortables.h
v_draw.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
v_font.cpp - applied proper use type to font textures 2019-01-23 21:43:06 +01:00
v_font.h - a few more fixes. 2018-12-16 00:37:34 +01:00
v_framebuffer.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_palette.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_palette.h
v_pfx.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_pfx.h
v_text.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_text.h
v_video.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
v_video.h - a few remaining simple ones 2019-01-28 01:25:52 +01:00
version.h - bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable. 2019-01-05 08:52:21 +01:00
wi_stuff.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
wi_stuff.h
zzautozend.cpp