gzdoom-gles/src
Christoph Oelckers 8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
..
fragglescript - disabled the error message spam from the demo loop 2019-03-15 12:18:12 +01:00
g_shared - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-03-18 23:46:13 +01:00
g_statusbar - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime. 2019-03-30 18:52:32 +01:00
gamedata - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
intermission - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
maploader - made the gross railing hack for Strife a compatibility option and restricted it to MAP04 2019-03-26 00:38:54 +01:00
menu - fixed the calculations which decide whether to use an options menu for skills and episodes. 2019-04-08 22:04:47 +02:00
posix - complete the changes from the previous commit for the SDL backend 2019-04-07 06:59:34 -04:00
r_data - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
rendering - removed the NetUpdate calls from the software renderer. 2019-03-31 09:02:11 +02:00
scripting - fixed crash with push/insert to null dynarray when JIT is on 2019-04-04 13:23:08 +03:00
sound - replaced all usages of insecure vsprintf() function 2019-03-04 17:35:38 +02:00
utility - fixed: The WideString conversion function was missing a null check. 2019-04-07 12:06:03 +02:00
win32 - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
__autostart.cpp
actionspecials.h
actor.h Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
am_map.cpp - fixed automap marks placement with custom fonts 2019-02-15 17:21:59 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
b_bot.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_func.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_game.cpp - fixed: Bots did not trigger PlayerEntered events 2019-04-06 08:14:34 -04:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_bind.cpp - replaced the "or" in the keybind menu with a darker comma so that this part is language neutral. 2019-03-16 19:00:56 +01:00
c_bind.h
c_cmds.cpp - removed the automatic system language detection for Windows. 2019-03-16 00:07:18 +01:00
c_console.cpp - changed printlevel for console output of centered messages. 2019-04-06 11:23:19 +02:00
c_console.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00
c_consolebuffer.cpp - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00
c_consolebuffer.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00
c_cvars.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
c_cvars.h
c_dispatch.cpp - fixed: The command line parser of the console was incapable of handling non-ASCII characters. 2019-03-11 00:26:37 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt - Hopefully fixed MinGW compilation for real. 2019-04-06 00:07:24 -04:00
ct_chat.cpp - allow using the console font for notification messages (e.g. item pickup) 2019-03-11 19:09:37 +01:00
d_anonstats.cpp
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
d_main.cpp - added A_Explode compatibility options. 2019-03-24 12:42:57 +01:00
d_main.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
d_net.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - reverted D_GenderToInt to check full words instead of merely initial letters. 2019-03-30 18:12:33 +01:00
d_player.h - fixed crash on startup inside userinfo_t::GetGender() 2019-03-15 13:12:53 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - made the gross railing hack for Strife a compatibility option and restricted it to MAP04 2019-03-26 00:38:54 +01:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h Added a master volume setting. 2019-02-27 14:17:45 -05:00
doomtype.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00
empty.cpp
events.cpp - fixed OnUnregister for Event handlers was called from a dead event manager instance. 2019-04-06 09:06:41 +02:00
events.h - fixed OnUnregister for Event handlers was called from a dead event manager instance. 2019-04-06 09:06:41 +02:00
g_cvars.cpp added option search menu 2019-03-16 18:40:13 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
g_game.h added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
g_hub.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - fix the compat_pointonline flag. 2019-03-23 15:28:10 +01:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - fix the compat_pointonline flag. 2019-03-23 15:28:10 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp - use the Unicode font for the scoreboard. 2019-04-10 00:16:03 +02:00
hu_stuff.h
i_cd.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_misc.h
p_acs.cpp - fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn. 2019-04-07 23:45:08 +02:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_conversation.cpp - fixed layout issues with Strife's dialogues. 2019-03-19 17:46:59 +01:00
p_conversation.h - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_destructible.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_lnspec.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_local.h - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_map.cpp - made the gross railing hack for Strife a compatibility option and restricted it to MAP04 2019-03-26 00:38:54 +01:00
p_maputl.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_mobj.cpp - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime. 2019-03-30 18:52:32 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - do not call OnRegister when saving a game. 2019-04-06 09:29:49 +02:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_spec.cpp - added an option to use the new console font for centered messages. 2019-03-11 19:54:03 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_things.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_tick.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_tick.h
p_user.cpp - fixed log text output to console 2019-03-16 14:45:16 +02:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp - fixed: The software renderer was destroying global state when initializing a camera texture. 2019-03-17 18:32:55 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
r_videoscale.h
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp - removed the ActiveSequences counter. 2019-02-10 20:30:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - use the console font for printing sound debug info. 2019-03-17 19:02:15 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - fixed: The FFont* serializer was unable to handle null pointers. 2019-03-13 07:11:46 +01:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
skins.cpp
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
v_colortables.h
v_framebuffer.cpp - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
v_palette.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
v_palette.h - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
v_video.cpp - fixed scale calculations for option menus. 2019-04-07 13:34:00 +02:00
v_video.h - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
version.h - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wi_stuff.cpp - make the clean scaling system more consistent. 2019-03-17 12:06:09 +01:00
wi_stuff.h - fixed: The wbstartstruct that gets passed to the level summary screen needs to be static 2019-02-18 00:43:40 +01:00
zzautozend.cpp