mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
369 lines
8.2 KiB
C++
369 lines
8.2 KiB
C++
#ifndef __M_MENU_MENU_H__
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#define __M_MENU_MENU_H__
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#include "dobject.h"
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#include "d_player.h"
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#include "r_data/r_translate.h"
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#include "c_cvars.h"
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#include "v_font.h"
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#include "gi.h"
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#include "textures/textures.h"
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EXTERN_CVAR(Float, snd_menuvolume)
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EXTERN_CVAR(Int, m_use_mouse);
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struct event_t;
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class FTexture;
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class FFont;
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enum EColorRange : int;
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class FPlayerClass;
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class FKeyBindings;
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struct FBrokenLines;
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enum EMenuKey
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{
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MKEY_Up,
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MKEY_Down,
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MKEY_Left,
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MKEY_Right,
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MKEY_PageUp,
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MKEY_PageDown,
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//----------------- Keys past here do not repeat.
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MKEY_Enter,
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MKEY_Back, // Back to previous menu
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MKEY_Clear, // Clear keybinding/flip player sprite preview
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NUM_MKEYS,
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// These are not buttons but events sent from other menus
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MKEY_Input, // Sent when input is confirmed
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MKEY_Abort, // Input aborted
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MKEY_MBYes,
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MKEY_MBNo,
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};
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struct FGameStartup
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{
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const char *PlayerClass;
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int Episode;
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int Skill;
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};
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extern FGameStartup GameStartupInfo;
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struct FSaveGameNode
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{
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FString SaveTitle;
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FString Filename;
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bool bOldVersion = false;
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bool bMissingWads = false;
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bool bNoDelete = false;
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};
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struct FSavegameManager
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{
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private:
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TArray<FSaveGameNode*> SaveGames;
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FSaveGameNode NewSaveNode;
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int LastSaved = -1;
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int LastAccessed = -1;
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TArray<char> SavePicData;
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FTexture *SavePic = nullptr;
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public:
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int WindowSize = 0;
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FString SaveCommentString;
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FSaveGameNode *quickSaveSlot = nullptr;
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~FSavegameManager();
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private:
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int InsertSaveNode(FSaveGameNode *node);
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public:
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void NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave, bool forceQuicksave);
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void ClearSaveGames();
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void ReadSaveStrings();
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void UnloadSaveData();
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int RemoveSaveSlot(int index);
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void LoadSavegame(int Selected);
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void DoSave(int Selected, const char *savegamestring);
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unsigned ExtractSaveData(int index);
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void ClearSaveStuff();
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bool DrawSavePic(int x, int y, int w, int h);
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void DrawSaveComment(FFont *font, int cr, int x, int y, int scalefactor);
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void SetFileInfo(int Selected);
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unsigned SavegameCount();
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FSaveGameNode *GetSavegame(int i);
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void InsertNewSaveNode();
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bool RemoveNewSaveNode();
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};
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extern FSavegameManager savegameManager;
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class DMenu;
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extern DMenu *CurrentMenu;
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extern int MenuTime;
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class DMenuItemBase;
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//=============================================================================
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//
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// menu descriptor. This is created from the menu definition lump
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// Items must be inserted in the order they are cycled through with the cursor
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//
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//=============================================================================
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class DMenuDescriptor : public DObject
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{
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DECLARE_CLASS(DMenuDescriptor, DObject)
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public:
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FName mMenuName = NAME_None;
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FString mNetgameMessage;
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PClass *mClass = nullptr;
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bool mProtected = false;
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TArray<DMenuItemBase *> mItems;
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virtual size_t PropagateMark() { return 0; }
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};
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class DListMenuDescriptor : public DMenuDescriptor
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{
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DECLARE_CLASS(DListMenuDescriptor, DMenuDescriptor)
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public:
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int mSelectedItem;
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double mSelectOfsX;
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double mSelectOfsY;
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FTextureID mSelector;
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int mDisplayTop;
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double mXpos, mYpos;
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int mWLeft, mWRight;
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int mLinespacing; // needs to be stored for dynamically created menus
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int mAutoselect; // this can only be set by internal menu creation functions
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FFont *mFont;
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EColorRange mFontColor;
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EColorRange mFontColor2;
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bool mCenter;
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bool mFromEngine;
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = CR_UNTRANSLATED;
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mFontColor2 = CR_UNTRANSLATED;
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mFromEngine = false;
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}
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size_t PropagateMark() override;
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};
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struct FOptionMenuSettings
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{
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EColorRange mTitleColor;
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EColorRange mFontColor;
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EColorRange mFontColorValue;
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EColorRange mFontColorMore;
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EColorRange mFontColorHeader;
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EColorRange mFontColorHighlight;
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EColorRange mFontColorSelection;
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int mLinespacing;
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};
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class DOptionMenuDescriptor : public DMenuDescriptor
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{
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DECLARE_CLASS(DOptionMenuDescriptor, DMenuDescriptor)
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public:
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FString mTitle;
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int mSelectedItem;
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int mDrawTop;
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int mScrollTop;
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int mScrollPos;
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int mIndent;
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int mPosition;
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bool mDontDim;
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FFont *mFont;
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void CalcIndent();
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DMenuItemBase *GetItem(FName name);
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mPosition = 0;
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mScrollTop = 0;
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mIndent = 0;
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mDontDim = 0;
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mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
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}
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size_t PropagateMark() override;
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~DOptionMenuDescriptor()
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{
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}
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};
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typedef TMap<FName, DMenuDescriptor *> MenuDescriptorList;
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extern FOptionMenuSettings OptionSettings;
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extern MenuDescriptorList MenuDescriptors;
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#define CURSORSPACE (14 * CleanXfac_1)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct FMenuRect
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{
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int x, y;
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int width, height;
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void set(int _x, int _y, int _w, int _h)
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{
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x = _x;
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y = _y;
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width = _w;
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height = _h;
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}
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bool inside(int _x, int _y)
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{
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return _x >= x && _x < x+width && _y >= y && _y < y+height;
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}
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};
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class DMenu : public DObject
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{
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DECLARE_CLASS (DMenu, DObject)
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HAS_OBJECT_POINTERS
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public:
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enum
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{
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MOUSE_Click,
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MOUSE_Move,
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MOUSE_Release
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};
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TObjPtr<DMenu*> mParentMenu;
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bool mMouseCapture;
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bool mBackbuttonSelected;
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bool DontDim;
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bool DontBlur;
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static int InMenu;
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DMenu(DMenu *parent = NULL);
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bool TranslateKeyboardEvents();
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virtual void Close();
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bool CallResponder(event_t *ev);
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bool CallMenuEvent(int mkey, bool fromcontroller);
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void CallTicker();
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void CallDrawer();
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};
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//=============================================================================
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//
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// base class for menu items
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//
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//=============================================================================
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class DMenuItemBase : public DObject
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{
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DECLARE_CLASS(DMenuItemBase, DObject)
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public:
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double mXpos, mYpos;
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FName mAction;
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bool mEnabled;
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bool Activate();
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bool SetString(int i, const char *s);
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bool GetString(int i, char *s, int len);
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bool SetValue(int i, int value);
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bool GetValue(int i, int *pvalue);
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void OffsetPositionY(int ydelta) { mYpos += ydelta; }
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double GetY() { return mYpos; }
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};
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct FOptionValues
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{
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struct Pair
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{
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double Value;
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FString TextValue;
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FString Text;
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};
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TArray<Pair> mValues;
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};
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typedef TMap< FName, FOptionValues* > FOptionMap;
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extern FOptionMap OptionValues;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct event_t;
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void M_EnableMenu (bool on) ;
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bool M_Responder (event_t *ev);
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void M_Ticker (void);
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void M_Drawer (void);
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void M_Init (void);
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void M_CreateMenus();
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void M_ActivateMenu(DMenu *menu);
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void M_ClearMenus ();
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void M_PreviousMenu ();
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void M_ParseMenuDefs();
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void M_StartupEpisodeMenu(FGameStartup *gs);
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void M_StartupSkillMenu(FGameStartup *gs);
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void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
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void M_SetMenu(FName menu, int param = -1);
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void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
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DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
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void M_MarkMenus();
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struct IJoystickConfig;
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DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v = -1);
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DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center);
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DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings);
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DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy);
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DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param);
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DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param);
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DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered = false);
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void UpdateVRModes(bool considerQuadBuffered=true);
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#endif
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