gzdoom-gles/src/g_inventory
Christoph Oelckers ddab2c3e78 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.
2019-01-31 03:29:25 +01:00
..
a_keys.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
a_keys.h - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2018-12-29 10:19:31 +01:00
a_pickups.cpp - more direct native function calls. 2018-12-04 18:16:01 +01:00
a_pickups.h Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
a_weapons.cpp - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
a_weapons.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00