.. |
fragglescript
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
g_inventory
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
g_shared
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
g_statusbar
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
intermission
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
maploader
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
math
|
|
|
menu
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
posix
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
r_data
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
rapidjson
|
|
|
rendering
|
- moved all rendering code into a common subdirectory.
|
2019-01-31 19:58:17 +01:00 |
resourcefiles
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
scripting
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- moved the menu.h include from oalsound.h to oalsound.cpp.
|
2019-01-31 19:44:04 +01:00 |
textures
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
win32
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
xlat
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-10-31 17:22:09 +01:00 |
actor.h
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-01-28 20:15:48 +01:00 |
actorptrselect.cpp
|
- redirect most references to the global players array through FLevelLocals.
|
2019-01-30 01:15:32 +01:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
am_map.h
|
- made the automap an object.
|
2019-01-26 15:21:20 +01:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
b_bot.h
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
b_func.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
b_game.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
b_move.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
b_think.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
c_bind.cpp
|
- the final batch of easy level replacements.
|
2019-01-27 21:59:19 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
c_console.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
c_console.h
|
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
|
2019-01-31 02:05:16 +01:00 |
c_consolebuffer.cpp
|
- a few more buffers converted.
|
2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
c_dispatch.h
|
- took the delayed console command execution out of the thinker management.
|
2019-01-27 10:24:49 +01:00 |
c_expr.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
c_functions.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- moved all rendering code into a common subdirectory.
|
2019-01-31 19:58:17 +01:00 |
cmdlib.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
cmdlib.h
|
removed the unused DefaultExtension variant taking a char *.
|
2018-12-20 12:40:38 +01:00 |
colormatcher.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
configfile.cpp
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
ctpl.h
|
- added missing file.
|
2018-10-31 09:22:38 +01:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_anonstats.cpp
|
- disable survey code, 3.5.0's is over
|
2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-01-03 22:05:49 +01:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
Split G_DoCompleted into a global part and a level specific part.
|
2019-01-29 02:39:14 +01:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- use TArray and FString in resource file management.
|
2018-11-10 14:19:55 +01:00 |
d_main.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_main.h
|
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
|
2018-12-19 01:37:48 +01:00 |
d_net.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
|
- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
|
2019-01-03 18:05:13 -05:00 |
d_player.h
|
- removed all remaining native parts of APlayerPawn.
|
2019-01-03 22:05:49 +01:00 |
d_protocol.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
decallib.cpp
|
- sanitized the 'frozen level' code.
|
2019-01-28 20:15:48 +01:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
|
2019-01-28 02:41:29 +01:00 |
dobject.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
|
- moved thinker storage into FLevelLocals.
|
2019-01-30 19:09:21 +01:00 |
dobjgc.h
|
- Moved high level parts of view border drawing to status bar.
|
2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
doomdata.h
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
doomdef.h
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
doomerrors.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
doomstat.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
|
2019-01-28 02:41:29 +01:00 |
doomstat.h
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
doomtype.h
|
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
|
2019-01-06 09:00:52 +01:00 |
dsectoreffect.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
dsectoreffect.h
|
- changed thinker initialization to occur in a Construct function instead of the constructor itself.
|
2019-01-27 13:08:54 +01:00 |
dthinker.cpp
|
- moved thinker storage into FLevelLocals.
|
2019-01-30 19:09:21 +01:00 |
dthinker.h
|
- moved thinker storage into FLevelLocals.
|
2019-01-30 19:09:21 +01:00 |
earcut.hpp
|
- FVertexBuilder's output looks correct now.
|
2018-11-05 21:11:54 +01:00 |
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
events.h
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
|
- continued work on texture management.
|
2018-12-12 18:39:38 +01:00 |
f_wipe.h
|
- Untested wipe refactor
|
2018-09-02 12:02:36 +02:00 |
files.cpp
|
- fixed seeking end of file in memory reader
|
2018-05-17 10:19:29 +03:00 |
files.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
files_decompress.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_cvars.cpp
|
- copied a few more map information CCMDs to g_ccmd.
|
2019-01-31 03:03:56 +01:00 |
g_cvars.h
|
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
|
2019-01-31 02:05:16 +01:00 |
g_doomedmap.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_dumpinfo.cpp
|
- added missing includes
|
2019-01-31 03:25:49 +01:00 |
g_game.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_game.h
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
g_hub.cpp
|
- add Level parameter to G_LeavingHub
|
2019-01-29 02:08:53 +01:00 |
g_hub.h
|
- fixed missing declaration
|
2019-01-29 02:17:25 +01:00 |
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_level.h
|
- moved G_ChangeLevel and other exit functions into FLevelLocals.
|
2019-01-29 23:45:14 +01:00 |
g_levellocals.h
|
- moved thinker storage into FLevelLocals.
|
2019-01-30 19:09:21 +01:00 |
g_mapinfo.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- changed infighting check so that the static skill checker does not access the level
|
2019-01-28 14:31:23 +01:00 |
gameconfigfile.cpp
|
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
|
2018-12-10 14:25:29 -05:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- let RunHealth clamping respect the newly added global properties.
|
2019-01-05 15:37:14 +01:00 |
gi.h
|
- made forwardmove and sidemove defaults configurable through the gameinfo section.
|
2019-01-05 08:48:57 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
info.cpp
|
- relaxed caller type check for states modified by Dehacked
|
2019-01-23 21:23:17 +01:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-15 09:24:17 +01:00 |
keysections.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
m_cheat.h
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
m_misc.h
|
- replaced deprecated macOS functions in paths handling
|
2018-07-15 13:20:36 +03:00 |
m_png.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
name.cpp
|
|
|
name.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
namedef.h
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-01-30 22:34:11 +01:00 |
nodebuild.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-01-30 22:34:11 +01:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-01-30 22:34:11 +01:00 |
nodebuild_utility.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_3dfloors.cpp
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
p_3dfloors.h
|
- the final batch of easy level replacements.
|
2019-01-27 21:59:19 +01:00 |
p_3dmidtex.cpp
|
Handle level check in texture coordinate calculation
|
2019-01-29 02:51:06 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_acs.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_actionfunctions.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_blockmap.h
|
- made polyobject init code part of MapLoader.
|
2018-12-28 14:48:10 +01:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- redirect most references to the global players array through FLevelLocals.
|
2019-01-30 01:15:32 +01:00 |
p_conversation.h
|
- Moved Strife conversation data into FLevelLocals.
|
2019-01-24 19:53:11 +01:00 |
p_destructible.cpp
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
p_destructible.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
p_effect.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_effect.h
|
- moved particle storage into FLevelLocals.
|
2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_linkedsectors.cpp
|
- 50 more simple replacements of 'level'
|
2019-01-27 17:35:50 +01:00 |
p_lnspec.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_lnspec.h
|
- changed Polyobject thinkers to operate on the actual polyobjects instead of indices
|
2019-01-24 01:05:07 +01:00 |
p_local.h
|
- the final batch of easy level replacements.
|
2019-01-27 21:59:19 +01:00 |
p_map.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_maputl.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_maputl.h
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_mobj.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_openmap.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
|
- handled most level references in actorinlines.h and p_mobj.cpp.
|
2019-01-27 16:08:22 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_saveg.h
|
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
|
2019-01-26 17:55:15 +01:00 |
p_secnodes.cpp
|
Handle level in block iterators.
|
2019-01-29 03:26:22 +01:00 |
p_sectors.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_setup.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_setup.h
|
- moved UDMF custom properties into FLevelLocals.
|
2019-01-30 00:47:20 +01:00 |
p_sight.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_spec.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_spec.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_switch.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_tags.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
|
2019-01-28 02:41:29 +01:00 |
p_tags.h
|
- give the tag manager a reference to the level.
|
2019-01-28 01:33:52 +01:00 |
p_teleport.cpp
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 07:29:26 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
p_tick.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
|
- Moved Strife conversation data into FLevelLocals.
|
2019-01-24 19:53:11 +01:00 |
p_user.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_xlat.cpp
|
- removed most global references to the tag manager by routing most access to FLevelocals.
|
2019-01-24 01:40:09 +01:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
po_man.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
portal.cpp
|
Handle level in block iterators.
|
2019-01-29 03:26:22 +01:00 |
portal.h
|
- a few remaining simple ones
|
2019-01-28 01:25:52 +01:00 |
r_defs.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
r_renderer.h
|
- removed level references in the software renderers.
|
2019-01-27 17:21:36 +01:00 |
r_sky.cpp
|
- missed a few references
|
2019-01-29 15:22:26 +01:00 |
r_sky.h
|
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
|
2019-01-29 04:44:44 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
r_utility.h
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2018-12-25 00:18:44 -05:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
s_environment.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- moved sound sequence head of list into FLevelLocals.
|
2019-01-28 23:53:40 +01:00 |
s_sndseq.h
|
- moved sound sequence head of list into FLevelLocals.
|
2019-01-28 23:53:40 +01:00 |
s_sound.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
s_sound.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
sc_man.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
sc_man.h
|
- ensure proper emission of deprecations.
|
2019-01-23 21:27:20 +01:00 |
sc_man_scanner.re
|
- fixed script line numbers after multi-line raw string literal
|
2019-01-23 21:19:08 +01:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
scriptutil.h
|
Moved access to ACS instance data out of ScriptUtil worker class
|
2019-01-23 20:55:59 +01:00 |
serializer.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
serializer.h
|
- moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
|
2019-01-28 18:26:14 +01:00 |
skins.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
skins.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
stringtable.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
-reordered sector_t so that the internal declarations are at the top, followed by the member variables and the methods.
|
2019-01-05 13:27:32 +01:00 |
teaminfo.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-01-03 09:24:22 +01:00 |
umapinfo.cpp
|
- more XCode warnings fixed.
|
2019-01-28 15:41:52 +01:00 |
v_2ddrawer.cpp
|
- use a separate variable pointing to the current level for the UI code.
|
2019-01-25 18:31:40 +01:00 |
v_2ddrawer.h
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
|
2018-11-10 08:04:03 +01:00 |
v_blend.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
v_collection.cpp
|
- replaced TexMan.operator() with two functions.
|
2018-12-07 02:53:18 +01:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- Moved high level parts of view border drawing to status bar.
|
2019-01-23 20:55:38 +01:00 |
v_font.cpp
|
- applied proper use type to font textures
|
2019-01-23 21:43:06 +01:00 |
v_font.h
|
- a few more fixes.
|
2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_palette.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-01 09:02:20 +01:00 |
v_video.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_video.h
|
- a few remaining simple ones
|
2019-01-28 01:25:52 +01:00 |
vectors.h
|
- fixed: TVector3::Pitch() got the sign inverted.
|
2019-01-23 21:42:09 +01:00 |
version.h
|
- bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable.
|
2019-01-05 08:52:21 +01:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
w_wad.h
|
- moved image format detection logic from FTexture to FImageSource.
|
2018-12-09 17:10:51 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
zstring.h
|
- reverse the order of the texture list before resolving it.
|
2018-12-19 18:17:59 +01:00 |
zzautozend.cpp
|
|
|