gzdoom-gles/src
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
..
fragglescript - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
g_inventory - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
g_shared - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
g_statusbar - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
intermission - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
maploader - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
math
menu - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
posix - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
r_data - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
rapidjson
rendering - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
resourcefiles - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scripting - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - moved the menu.h include from oalsound.h to oalsound.cpp. 2019-01-31 19:44:04 +01:00
textures - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
win32 - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
actorptrselect.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
actorptrselect.h
am_map.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
b_bot.h - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_func.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_game.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
c_bind.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
c_console.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
c_console.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
cmdlib.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2018-12-20 12:40:38 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h Split G_DoCompleted into a global part and a level specific part. 2019-01-29 02:39:14 +01:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2018-12-19 01:37:48 +01:00
d_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2019-01-03 18:05:13 -05:00
d_player.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
doomerrors.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
doomstat.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
doomstat.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
dsectoreffect.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
dsectoreffect.h - changed thinker initialization to occur in a Construct function instead of the constructor itself. 2019-01-27 13:08:54 +01:00
dthinker.cpp - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
dthinker.h - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
empty.cpp
errors.h
events.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
g_cvars.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_doomedmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
g_dumpinfo.cpp - added missing includes 2019-01-31 03:25:49 +01:00
g_game.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
g_game.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
g_hub.cpp - add Level parameter to G_LeavingHub 2019-01-29 02:08:53 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
g_level.h - moved G_ChangeLevel and other exit functions into FLevelLocals. 2019-01-29 23:45:14 +01:00
g_levellocals.h - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
g_mapinfo.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - changed infighting check so that the static skill checker does not access the level 2019-01-28 14:31:23 +01:00
gameconfigfile.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp - let RunHealth clamping respect the newly added global properties. 2019-01-05 15:37:14 +01:00
gi.h - made forwardmove and sidemove defaults configurable through the gameinfo section. 2019-01-05 08:48:57 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp - relaxed caller type check for states modified by Dehacked 2019-01-23 21:23:17 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_alloc.h
m_argv.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-01-30 22:34:11 +01:00
nodebuild.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-01-30 22:34:11 +01:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-01-30 22:34:11 +01:00
nodebuild_utility.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_3dfloors.cpp Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
p_3dfloors.h - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
p_3dmidtex.cpp Handle level check in texture coordinate calculation 2019-01-29 02:51:06 +01:00
p_3dmidtex.h
p_acs.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_acs.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_actionfunctions.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
p_conversation.h - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
p_destructible.cpp - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_linkedsectors.cpp - 50 more simple replacements of 'level' 2019-01-27 17:35:50 +01:00
p_lnspec.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_lnspec.h - changed Polyobject thinkers to operate on the actual polyobjects instead of indices 2019-01-24 01:05:07 +01:00
p_local.h - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
p_map.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_maputl.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_maputl.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_mobj.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - handled most level references in actorinlines.h and p_mobj.cpp. 2019-01-27 16:08:22 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_secnodes.cpp Handle level in block iterators. 2019-01-29 03:26:22 +01:00
p_sectors.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_setup.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_setup.h - moved UDMF custom properties into FLevelLocals. 2019-01-30 00:47:20 +01:00
p_sight.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_spec.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_switch.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_tags.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
p_tags.h - give the tag manager a reference to the level. 2019-01-28 01:33:52 +01:00
p_teleport.cpp Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 07:29:26 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
p_tick.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
p_user.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
p_xlat.cpp - removed most global references to the tag manager by routing most access to FLevelocals. 2019-01-24 01:40:09 +01:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
po_man.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
portal.cpp Handle level in block iterators. 2019-01-29 03:26:22 +01:00
portal.h - a few remaining simple ones 2019-01-28 01:25:52 +01:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - missed a few references 2019-01-29 15:22:26 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
sc_man.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
sc_man.h - ensure proper emission of deprecations. 2019-01-23 21:27:20 +01:00
sc_man_scanner.re - fixed script line numbers after multi-line raw string literal 2019-01-23 21:19:08 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - a few more. 2019-01-27 16:59:50 +01:00
serializer.h - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers. 2019-01-28 18:26:14 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - a few more. 2019-01-27 16:59:50 +01:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h -reordered sector_t so that the internal declarations are at the top, followed by the member variables and the methods. 2019-01-05 13:27:32 +01:00
teaminfo.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
templates.h
tflags.h - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
umapinfo.cpp - more XCode warnings fixed. 2019-01-28 15:41:52 +01:00
v_2ddrawer.cpp - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_collection.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
v_font.cpp - applied proper use type to font textures 2019-01-23 21:43:06 +01:00
v_font.h - a few more fixes. 2018-12-16 00:37:34 +01:00
v_framebuffer.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_palette.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_video.h - a few remaining simple ones 2019-01-28 01:25:52 +01:00
vectors.h - fixed: TVector3::Pitch() got the sign inverted. 2019-01-23 21:42:09 +01:00
version.h - bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable. 2019-01-05 08:52:21 +01:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - moved image format detection logic from FTexture to FImageSource. 2018-12-09 17:10:51 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
zzautozend.cpp