gzdoom-gles/src/win32
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
gl_sysfb.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
hardware.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
hardware.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_crash.cpp - remove unused VectoredTryCatch 2018-06-10 13:15:31 +02:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_main.cpp - fixed potential crash on startup, Windows only 2018-05-16 11:44:49 +03:00
i_mouse.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.cpp - fixed Windows XP compatibility for MSVC 2017 targets 2018-05-31 10:24:16 +03:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
win32video.cpp Cleaned up Windows backend from remains of Direct3D 2018-04-18 17:05:25 +03:00
winres.h
zdoom.exe.manifest
zdoom.rc - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00