..
asm_ia32
asm_x86_64
fragglescript
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_doom
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
g_heretic
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_hexen
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_raven
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_shared
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
g_strife
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
intermission
Font kerning is no longer ignored in intermission screen
2016-01-06 13:26:05 +02:00
menu
Added $ check for language support for drawing Option Values
2016-01-07 12:59:16 -06:00
oplsynth
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
posix
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
r_data
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
resourcefiles
Updated LZMA SDK to version 15.14
2015-12-31 17:25:49 +02:00
sfmt
sound
- changed default frequency for Timidity++ to 44100kHz.
2016-01-05 14:09:34 +01:00
textures
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
thingdef
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
timidity
Fix Timidity's DLS instrument loading:
2016-01-13 17:25:24 -06:00
wildmidi
Make _WM_AdjustNoteVolume's pan_ofs a signed int
2016-01-12 06:35:05 -06:00
win32
Make atlas size a macro definition and default it to 512x512 (was 256x256)
2016-01-10 22:14:35 -06:00
xlat
__autostart.cpp
actionspecials.h
actor.h
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
b_game.cpp
Execute disconnect scripts immediately before the player is destroyed.
2016-01-08 22:41:23 -06:00
b_move.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
b_think.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_cmds.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
Add support for alias parameter substitution in quoted strings
2015-06-30 13:01:48 -05:00
c_dispatch.h
Try to sanitize the exec+pullin mess
2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
d_dehacked.cpp
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
Fix lost focus loosing network data
2015-12-03 16:40:47 +13:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
- make better use of the damageinterval value for Strife's delayed damage.
2016-01-06 14:16:42 +01:00
d_protocol.cpp
d_protocol.h
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
decallib.h
dobject.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobject.h
dobjgc.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobjtype.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dobjtype.h
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h
- added TFlags
2015-04-04 19:19:17 +03:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
g_game.cpp
- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
2016-01-10 17:52:41 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
g_level.h
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_mapinfo.cpp
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_skill.cpp
Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:30:57 +02:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
include <limits.h> in the bin packers to make GCC happy
2016-01-11 17:01:29 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
info.h
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- last commit was wrong (forgot to save my second change before committing.
2015-07-31 15:49:47 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
m_png.h
m_random.cpp
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_3dfloors.h
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_3dmidtex.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_3dmidtex.h
p_acs.cpp
- need to validate SetSectorTerrain's 'plane' parameter,
2016-01-09 21:10:12 +01:00
p_acs.h
- added GetAspectRatio function to ACS.
2015-12-06 09:59:02 +01:00
p_buildmap.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_ceiling.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_conversation.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_conversation.h
p_doors.cpp
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
2016-01-06 12:12:47 +01:00
p_effect.cpp
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_effect.h
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_enemy.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_enemy.h
p_floor.cpp
- fixed a few typos (Get instead of Set...)
2016-01-06 15:47:56 +01:00
p_glnodes.cpp
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
p_interaction.cpp
Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account.
2016-01-11 15:08:38 -06:00
p_lights.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_lnspec.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
p_lnspec.h
- ... and finally the push flag.
2016-01-06 02:05:39 +01:00
p_local.h
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_map.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_maputl.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_mobj.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_pillar.cpp
- added a SECF_SILENTMOVE flag.
2016-01-06 02:16:33 +01:00
p_plats.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_pspr.cpp
A_WeaponReady Fix
2016-01-02 11:27:02 -06:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_saveg.h
p_sectors.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_setup.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_slopes.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_spec.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_spec.h
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_states.cpp
p_switch.cpp
3D floor support for check switch range
2015-12-05 00:26:39 +01:00
p_tags.cpp
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
p_tags.h
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
p_teleport.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_terrain.cpp
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_terrain.h
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_things.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_tick.cpp
p_tick.h
p_trace.cpp
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_udmf.h
p_usdf.cpp
p_user.cpp
- make better use of the damageinterval value for Strife's delayed damage.
2016-01-06 14:16:42 +01:00
p_writemap.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
- don't look up a lump name in PathExpander if we are only looking for real files.
2015-12-30 10:21:17 +01:00
pathexpander.h
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
2015-12-29 20:38:08 +01:00
po_man.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
r_bsp.h
r_defs.h
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
r_main.h
r_plane.cpp
- Fixed usage of uninitialized value in skybox rendering.
2016-01-14 00:49:57 -05:00
r_plane.h
r_renderer.h
r_segs.cpp
Fix scaling of 3D floor wall textures.
2015-06-06 18:26:13 -07:00
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp
Don't accelerate BOOM colormaped player sprites
2015-03-26 21:46:14 -05:00
r_things.h
r_utility.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_utility.h
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_sound.h
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
sc_man.cpp
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man.h
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp
include <limits.h> in the bin packers to make GCC happy
2016-01-11 17:01:29 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
- forgot to save this...
2015-04-01 11:57:10 +02:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
version.h
- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
2016-01-11 23:44:13 +01:00
w_wad.cpp
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_wad.h
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Removed duplicate 'acceleratestage' check.
2015-09-12 23:01:56 +01:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
zzautozend.cpp