mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-23 17:00:42 +00:00
b0f3121bec
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/*
|
|
** a_puzzleitems.cpp
|
|
** Implements Hexen's puzzle items.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2002-2016 Randy Heit
|
|
** Copyright 2006-2016 Cheistoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "info.h"
|
|
#include "a_pickups.h"
|
|
#include "a_artifacts.h"
|
|
#include "gstrings.h"
|
|
#include "p_local.h"
|
|
#include "s_sound.h"
|
|
#include "c_console.h"
|
|
#include "doomstat.h"
|
|
#include "v_font.h"
|
|
#include "a_keys.h"
|
|
|
|
|
|
IMPLEMENT_CLASS(PClassPuzzleItem, false, false)
|
|
IMPLEMENT_CLASS(APuzzleItem, false, false)
|
|
|
|
DEFINE_FIELD(APuzzleItem, PuzzleItemNumber)
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
void PClassPuzzleItem::DeriveData(PClass *newclass)
|
|
{
|
|
Super::DeriveData(newclass);
|
|
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
|
|
static_cast<PClassPuzzleItem *>(newclass)->PuzzFailMessage = PuzzFailMessage;
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
bool APuzzleItem::HandlePickup (AInventory *item)
|
|
{
|
|
// Can't carry more than 1 of each puzzle item in coop netplay
|
|
if (multiplayer && !deathmatch && item->GetClass() == GetClass())
|
|
{
|
|
return true;
|
|
}
|
|
return Super::HandlePickup (item);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
bool APuzzleItem::Use (bool pickup)
|
|
{
|
|
if (P_UsePuzzleItem (Owner, PuzzleItemNumber))
|
|
{
|
|
return true;
|
|
}
|
|
// [RH] Always play the sound if the use fails.
|
|
S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE);
|
|
if (Owner != NULL && Owner->CheckLocalView (consoleplayer))
|
|
{
|
|
FString message = GetClass()->PuzzFailMessage;
|
|
if (message.IsNotEmpty() && message[0] == '$') message = GStrings[&message[1]];
|
|
if (message.IsEmpty()) message = GStrings("TXT_USEPUZZLEFAILED");
|
|
C_MidPrintBold (SmallFont, message);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
bool APuzzleItem::ShouldStay ()
|
|
{
|
|
return !!multiplayer;
|
|
}
|
|
|