gzdoom-gles/wadsrc/static/shaders/glsl
drfrag 7fdf558ad6 Revert "- add gl_dither for toggling dithered output on and off"
This reverts commit 770c676ac9.

# Conflicts:
#	wadsrc/static/menudef.txt
2019-06-20 18:04:30 +02:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp
depthblur.fp
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp
func_brightmap.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultlight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_defaultmat.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_notexture.fp
func_pbr.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_spec.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp
lensdistortion.fp
lineardepth.fp
main.fp - remove shadow acne when dynlights perfectly align with planes 2019-04-18 17:49:57 +02:00
main.vp - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
material_pbr.fp - fix distance attenuation for PBR materials 2018-10-17 09:36:01 +02:00
material_specular.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-08-20 01:22:34 +02:00
present.fp Revert "- add gl_dither for toggling dithered output on and off" 2019-06-20 18:04:30 +02:00
present_checker3d.fp
present_column3d.fp
present_row3d.fp
screenquad.vp
screenquadscale.vp
shadowmap.fp - add some comments to shadowmap.fp 2018-10-04 19:24:22 +02:00
ssao.fp
ssaocombine.fp
stencil.fp
swshader.fp
swshader.vp
tonemap.fp