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gzdoom-gles
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7fdf558ad6
gzdoom-gles
/
wadsrc
/
static
/
shaders
/
glsl
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drfrag
7fdf558ad6
Revert "- add gl_dither for toggling dithered output on and off"
...
This reverts commit
770c676ac9
. # Conflicts: # wadsrc/static/menudef.txt
2019-06-20 18:04:30 +02:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp
depthblur.fp
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp
func_brightmap.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_defaultlight.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_defaultmat.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_normal.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_notexture.fp
func_pbr.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_spec.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp
lensdistortion.fp
lineardepth.fp
main.fp
- remove shadow acne when dynlights perfectly align with planes
2019-04-18 17:49:57 +02:00
main.vp
- more options for Doom 64 style gradients on walls:
2018-11-16 21:16:15 +01:00
material_nolight.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
material_normal.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
material_pbr.fp
- fix distance attenuation for PBR materials
2018-10-17 09:36:01 +02:00
material_specular.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-08-20 01:22:34 +02:00
present.fp
Revert "- add gl_dither for toggling dithered output on and off"
2019-06-20 18:04:30 +02:00
present_checker3d.fp
present_column3d.fp
present_row3d.fp
screenquad.vp
screenquadscale.vp
shadowmap.fp
- add some comments to shadowmap.fp
2018-10-04 19:24:22 +02:00
ssao.fp
ssaocombine.fp
stencil.fp
swshader.fp
swshader.vp
tonemap.fp