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Christoph Oelckers 7fa3081581 - fixed some remaining issues with the interpolator.
Thanks to the lazy counter it used in its stat display I never noticed that the serializer was incomplete and that UnlinkFromMap did not call its super method.
After changing the counter to be actively counting on each call, all the other issues became immediately apparent.
2019-02-06 10:44:30 +01:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs
src - fixed some remaining issues with the interpolator. 2019-02-06 10:44:30 +01:00
tools
unused
wadsrc - exported all texts from Strife's dialogues to the string table. 2019-02-05 13:39:38 +01:00
wadsrc_bm
wadsrc_extra - exported all texts from Strife's dialogues to the string table. 2019-02-05 13:39:38 +01:00
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml - updated Travis CI configuration 2019-02-05 12:00:37 +02:00
CMakeLists.txt Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-05 13:49:07 +01:00
CMakeSettings.json - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
externs.txt - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
externs.zip - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
LICENSE
p_destructible.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_destructible.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.