gzdoom-gles/src/intermission
Christoph Oelckers b7d09c95dd - cleanup of savegame picture code.
* re-added screen blends for images from the hardware renderer.
* moved all postprocessing of the image out of the renderers.
* cleaned out a large piece of cruft for handling the palette in the frame buffer class. This was all a remnant of the old paletted backend that no longer exists. Nowadays the screen blend is just a postprocessing effect drawn over the 3D screen, there is no need to maintain any of it as global state anymore.
* since the engine doesn't produce paletted screenshots anymore there is no need to have handling for it in the generation code. This depended on otherwise obsolete information so it got removed along with that information.
2019-03-09 14:48:14 +01:00
..
intermission.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
intermission.h - fixed reading of exit text replacements and display of intermission text screens for Unicode. 2019-02-20 19:04:34 +01:00
intermission_parse.cpp - fix building on FreeBSD 2019-03-03 17:08:45 +01:00