..
asm_ia32
asm_x86_64
fragglescript
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
g_doom
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
g_heretic
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
g_hexen
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
g_raven
- fixed some leftover unused variable warnings.
2016-01-19 16:09:44 +01:00
g_shared
- fixed two refactoring errors:
2016-01-20 11:39:41 +01:00
g_strife
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
intermission
Font kerning is no longer ignored in intermission screen
2016-01-06 13:26:05 +02:00
menu
Added $ check for language support for drawing Option Values
2016-01-07 12:59:16 -06:00
oplsynth
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
posix
Fixed copy to pasteboard on legacy OS X
2016-01-17 11:58:44 +02:00
r_data
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
resourcefiles
Updated LZMA SDK to version 15.14
2015-12-31 17:25:49 +02:00
sfmt
sound
Make sure all unhandled delayed MIDI events generate NOPs
2016-01-20 18:27:04 -06:00
textures
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
thingdef
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
timidity
Fix Timidity's DLS instrument loading:
2016-01-13 17:25:24 -06:00
wildmidi
Make _WM_AdjustNoteVolume's pan_ofs a signed int
2016-01-12 06:35:05 -06:00
win32
Make atlas size a macro definition and default it to 512x512 (was 256x256)
2016-01-10 22:14:35 -06:00
xlat
__autostart.cpp
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
b_game.cpp
Execute disconnect scripts immediately before the player is destroyed.
2016-01-08 22:41:23 -06:00
b_move.cpp
- more refactoring of AActor coordinate access.
2016-01-17 18:36:14 +01:00
b_think.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_cmds.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Add support for alias parameter substitution in quoted strings
2015-06-30 13:01:48 -05:00
c_dispatch.h
Try to sanitize the exec+pullin mess
2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
- yet more refactoring.
2016-01-18 18:52:24 +01:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp
- Removed unnecessary 'id' variable from AActor.
2014-10-13 08:45:36 +01:00
d_player.h
- make better use of the damageinterval value for Strife's delayed damage.
2016-01-06 14:16:42 +01:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
decallib.h
dobject.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobject.h
dobjgc.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobjtype.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dobjtype.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h
- added TFlags
2015-04-04 19:19:17 +03:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
g_game.cpp
Fixed load order for saves
2016-01-20 19:14:43 +13:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp
- yet more refactoring.
2016-01-18 18:52:24 +01:00
g_level.h
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_mapinfo.cpp
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_skill.cpp
Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:30:57 +02:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
info.h
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
2016-01-18 16:03:37 -05:00
p_3dfloors.cpp
- started refactoring p_map.cpp
2016-01-18 00:59:16 +01:00
p_3dfloors.h
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
p_3dmidtex.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
p_3dmidtex.h
p_acs.cpp
- started refactoring p_map.cpp
2016-01-18 00:59:16 +01:00
p_acs.h
- added GetAspectRatio function to ACS.
2015-12-06 09:59:02 +01:00
p_buildmap.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_ceiling.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_conversation.cpp
Fixed stuck Strife dialogs
2016-01-15 18:32:49 +02:00
p_conversation.h
p_doors.cpp
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
2016-01-06 12:12:47 +01:00
p_effect.cpp
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
p_effect.h
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_enemy.cpp
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
2016-01-18 22:32:36 +01:00
p_enemy.h
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
2015-01-30 16:48:24 -06:00
p_floor.cpp
- fixed a few typos (Get instead of Set...)
2016-01-06 15:47:56 +01:00
p_glnodes.cpp
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
p_interaction.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
p_lights.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_lnspec.cpp
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
2016-01-18 22:32:36 +01:00
p_lnspec.h
- ... and finally the push flag.
2016-01-06 02:05:39 +01:00
p_local.h
- refactoriung of thingdef_codeptr.cpp - probably the ugliest file in the entire project...
2016-01-19 20:15:45 +01:00
p_map.cpp
- took care of the rest of p_map.cpp.
2016-01-20 13:48:05 +01:00
p_maputl.cpp
- p_maputl.cpp done.
2016-01-20 14:04:47 +01:00
p_mobj.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_pillar.cpp
- added a SECF_SILENTMOVE flag.
2016-01-06 02:16:33 +01:00
p_plats.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_pspr.cpp
A_WeaponReady Fix
2016-01-02 11:27:02 -06:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_saveg.h
p_sectors.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_setup.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_slopes.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_spec.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_spec.h
- refactoriung of thingdef_codeptr.cpp - probably the ugliest file in the entire project...
2016-01-19 20:15:45 +01:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_tags.cpp
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
p_tags.h
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
p_teleport.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_terrain.cpp
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_terrain.h
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_things.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_udmf.h
p_usdf.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_user.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_writemap.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
- don't look up a lump name in PathExpander if we are only looking for real files.
2015-12-30 10:21:17 +01:00
pathexpander.h
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
2015-12-29 20:38:08 +01:00
po_man.cpp
- refactored p_mobj.cpp and the first half of p_map.cpp.
2016-01-20 01:48:57 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
- next round of refactoring.
2016-01-18 16:49:24 +01:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
r_plane.h
r_renderer.h
r_segs.cpp
Fix scaling of 3D floor wall textures.
2015-06-06 18:26:13 -07:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
- refactored p_mobj.cpp and the first half of p_map.cpp.
2016-01-20 01:48:57 +01:00
s_sound.h
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
sc_man.cpp
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man.h
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
tflags.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
v_video.cpp
- forgot to save this...
2015-04-01 11:57:10 +02:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
version.h
- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
2016-01-11 23:44:13 +01:00
w_wad.cpp
Fixed another issue with Hexen Mac
2016-01-17 13:29:44 +02:00
w_wad.h
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Fixed an incorrect memset parameter in wi_stuff.cpp.
2016-01-19 13:20:32 +00:00
wi_stuff.h
- Fixed an incorrect memset parameter in wi_stuff.cpp.
2016-01-19 13:20:32 +00:00
x86.cpp
x86.h
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
zzautozend.cpp