mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 16:41:22 +00:00
7e60ac1fb8
SVN r2791 (scripting)
1482 lines
31 KiB
C++
1482 lines
31 KiB
C++
/*
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** farchive.cpp
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** Implements an archiver for DObject serialization.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** The structure of the archive file generated is influenced heavily by the
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** description of the MFC archive format published somewhere in the MSDN
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** library.
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**
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** Two major shortcomings of the format I use are that there is no version
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** control and no support for storing the non-default portions of objects.
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** The latter would allow for easier extension of objects in future
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** releases even without a versioning system.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <zlib.h>
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#include <stdlib.h>
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#include "doomtype.h"
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#include "farchive.h"
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#include "m_swap.h"
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#include "m_crc32.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "d_player.h"
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#include "dobject.h"
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#include "r_local.h"
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// These are special tokens found in the data stream of an archive.
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// Whenever a new object is encountered, it gets created using new and
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// is then asked to serialize itself before processing of the previous
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// object continues. This can result in some very deep recursion if
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// you aren't careful about how you organize your data.
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#define NEW_OBJ ((BYTE)1) // Data for a new object follows
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#define NEW_CLS_OBJ ((BYTE)2) // Data for a new class and object follows
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#define OLD_OBJ ((BYTE)3) // Reference to an old object follows
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#define NULL_OBJ ((BYTE)4) // Load as NULL
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#define M1_OBJ ((BYTE)44) // Load as (DObject*)-1
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#define NEW_PLYR_OBJ ((BYTE)5) // Data for a new player follows
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#define NEW_PLYR_CLS_OBJ ((BYTE)6) // Data for a new class and player follows
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#define NEW_NAME ((BYTE)27) // A new name follows
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#define OLD_NAME ((BYTE)28) // Reference to an old name follows
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#define NIL_NAME ((BYTE)33) // Load as NULL
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#define NEW_SPRITE ((BYTE)11) // A new sprite name follows
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#define OLD_SPRITE ((BYTE)12) // Reference to an old sprite name follows
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#ifdef __BIG_ENDIAN__
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static inline WORD SWAP_WORD(WORD x) { return x; }
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static inline DWORD SWAP_DWORD(DWORD x) { return x; }
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static inline QWORD SWAP_QWORD(QWORD x) { return x; }
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static inline void SWAP_FLOAT(float x) { }
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static inline void SWAP_DOUBLE(double &dst, double src) { dst = src; }
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#else
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#ifdef _MSC_VER
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static inline WORD SWAP_WORD(WORD x) { return _byteswap_ushort(x); }
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static inline DWORD SWAP_DWORD(DWORD x) { return _byteswap_ulong(x); }
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static inline QWORD SWAP_QWORD(QWORD x) { return _byteswap_uint64(x); }
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static inline void SWAP_DOUBLE(double &dst, double &src)
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{
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union twiddle { QWORD q; double d; } tdst, tsrc;
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tsrc.d = src;
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tdst.q = _byteswap_uint64(tsrc.q);
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dst = tdst.d;
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}
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#else
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static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
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static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | (((x)<<8)&0xff0000) | ((x)<<24)); }
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static inline QWORD SWAP_QWORD(QWORD x)
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{
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union { QWORD q; DWORD d[2]; } t, u;
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t.q = x;
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u.d[0] = SWAP_DWORD(t.d[1]);
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u.d[1] = SWAP_DWORD(t.d[0]);
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return u.q;
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}
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static inline void SWAP_DOUBLE(double &dst, double &src)
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{
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union twiddle { double f; DWORD d[2]; } tdst, tsrc;
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DWORD t;
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tsrc.f = src;
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t = tsrc.d[0];
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tdst.d[0] = SWAP_DWORD(tsrc.d[1]);
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tdst.d[1] = SWAP_DWORD(t);
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dst = tdst.f;
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}
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#endif
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static inline void SWAP_FLOAT(float &x)
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{
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union twiddle { DWORD i; float f; } t;
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t.f = x;
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t.i = SWAP_DWORD(t.i);
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x = t.f;
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}
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#endif
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// Output buffer size for compression; need some extra space.
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// I assume the description in zlib.h is accurate.
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#define OUT_LEN(a) ((a) + (a) / 1000 + 12)
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void FCompressedFile::BeEmpty ()
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{
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m_Pos = 0;
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m_BufferSize = 0;
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m_MaxBufferSize = 0;
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m_Buffer = NULL;
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m_File = NULL;
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m_NoCompress = false;
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m_Mode = ENotOpen;
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}
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static const char LZOSig[4] = { 'F', 'L', 'Z', 'O' };
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static const char ZSig[4] = { 'F', 'L', 'Z', 'L' };
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FCompressedFile::FCompressedFile ()
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{
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BeEmpty ();
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}
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FCompressedFile::FCompressedFile (const char *name, EOpenMode mode, bool dontCompress)
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{
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BeEmpty ();
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Open (name, mode);
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m_NoCompress = dontCompress;
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}
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FCompressedFile::FCompressedFile (FILE *file, EOpenMode mode, bool dontCompress, bool postopen)
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{
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BeEmpty ();
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m_Mode = mode;
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m_File = file;
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m_NoCompress = dontCompress;
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if (postopen)
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{
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PostOpen ();
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}
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}
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FCompressedFile::~FCompressedFile ()
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{
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Close ();
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}
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bool FCompressedFile::Open (const char *name, EOpenMode mode)
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{
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Close ();
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if (name == NULL)
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return false;
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m_Mode = mode;
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m_File = fopen (name, mode == EReading ? "rb" : "wb");
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PostOpen ();
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return !!m_File;
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}
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void FCompressedFile::PostOpen ()
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{
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if (m_File && m_Mode == EReading)
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{
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char sig[4];
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fread (sig, 4, 1, m_File);
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if (sig[0] != ZSig[0] || sig[1] != ZSig[1] || sig[2] != ZSig[2] || sig[3] != ZSig[3])
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{
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fclose (m_File);
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m_File = NULL;
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if (sig[0] == LZOSig[0] && sig[1] == LZOSig[1] && sig[2] == LZOSig[2] && sig[3] == LZOSig[3])
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{
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Printf ("Compressed files from older ZDooms are not supported.\n");
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}
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return;
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}
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else
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{
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DWORD sizes[2];
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fread (sizes, sizeof(DWORD), 2, m_File);
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sizes[0] = SWAP_DWORD (sizes[0]);
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sizes[1] = SWAP_DWORD (sizes[1]);
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unsigned int len = sizes[0] == 0 ? sizes[1] : sizes[0];
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m_Buffer = (BYTE *)M_Malloc (len+8);
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fread (m_Buffer+8, len, 1, m_File);
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sizes[0] = SWAP_DWORD (sizes[0]);
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sizes[1] = SWAP_DWORD (sizes[1]);
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((DWORD *)m_Buffer)[0] = sizes[0];
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((DWORD *)m_Buffer)[1] = sizes[1];
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Explode ();
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}
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}
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}
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void FCompressedFile::Close ()
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{
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if (m_File)
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{
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if (m_Mode == EWriting)
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{
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Implode ();
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fwrite (ZSig, 4, 1, m_File);
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fwrite (m_Buffer, m_BufferSize + 8, 1, m_File);
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}
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fclose (m_File);
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m_File = NULL;
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}
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if (m_Buffer)
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{
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M_Free (m_Buffer);
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m_Buffer = NULL;
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}
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BeEmpty ();
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}
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void FCompressedFile::Flush ()
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{
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}
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FFile::EOpenMode FCompressedFile::Mode () const
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{
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return m_Mode;
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}
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bool FCompressedFile::IsOpen () const
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{
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return !!m_File;
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}
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FFile &FCompressedFile::Write (const void *mem, unsigned int len)
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{
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if (m_Mode == EWriting)
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{
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if (m_Pos + len > m_MaxBufferSize)
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{
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do
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{
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m_MaxBufferSize = m_MaxBufferSize ? m_MaxBufferSize * 2 : 16384;
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}
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while (m_Pos + len > m_MaxBufferSize);
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m_Buffer = (BYTE *)M_Realloc (m_Buffer, m_MaxBufferSize);
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}
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if (len == 1)
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m_Buffer[m_Pos] = *(BYTE *)mem;
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else
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memcpy (m_Buffer + m_Pos, mem, len);
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m_Pos += len;
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if (m_Pos > m_BufferSize)
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m_BufferSize = m_Pos;
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}
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else
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{
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I_Error ("Tried to write to reading cfile");
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}
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return *this;
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}
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FFile &FCompressedFile::Read (void *mem, unsigned int len)
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{
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if (m_Mode == EReading)
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{
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if (m_Pos + len > m_BufferSize)
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{
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I_Error ("Attempt to read past end of cfile");
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}
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if (len == 1)
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*(BYTE *)mem = m_Buffer[m_Pos];
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else
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memcpy (mem, m_Buffer + m_Pos, len);
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m_Pos += len;
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}
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else
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{
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I_Error ("Tried to read from writing cfile");
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}
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return *this;
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}
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unsigned int FCompressedFile::Tell () const
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{
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return m_Pos;
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}
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FFile &FCompressedFile::Seek (int pos, ESeekPos ofs)
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{
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if (ofs == ESeekRelative)
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pos += m_Pos;
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else if (ofs == ESeekEnd)
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pos = m_BufferSize - pos;
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if (pos < 0)
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m_Pos = 0;
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else if ((unsigned)pos > m_BufferSize)
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m_Pos = m_BufferSize;
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else
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m_Pos = pos;
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return *this;
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}
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CVAR (Bool, nofilecompression, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void FCompressedFile::Implode ()
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{
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uLong outlen;
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uLong len = m_BufferSize;
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Byte *compressed = NULL;
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BYTE *oldbuf = m_Buffer;
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int r;
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if (!nofilecompression && !m_NoCompress)
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{
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outlen = OUT_LEN(len);
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do
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{
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compressed = new Bytef[outlen];
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r = compress (compressed, &outlen, m_Buffer, len);
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if (r == Z_BUF_ERROR)
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{
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delete[] compressed;
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outlen += 1024;
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}
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} while (r == Z_BUF_ERROR);
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// If the data could not be compressed, store it as-is.
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if (r != Z_OK || outlen >= len)
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{
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DPrintf ("cfile could not be compressed\n");
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outlen = 0;
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}
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else
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{
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DPrintf ("cfile shrank from %lu to %lu bytes\n", len, outlen);
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}
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}
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else
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{
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outlen = 0;
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}
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m_MaxBufferSize = m_BufferSize = ((outlen == 0) ? len : outlen);
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m_Buffer = (BYTE *)M_Malloc (m_BufferSize + 8);
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m_Pos = 0;
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DWORD *lens = (DWORD *)(m_Buffer);
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lens[0] = BigLong((unsigned int)outlen);
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lens[1] = BigLong((unsigned int)len);
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if (outlen == 0)
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memcpy (m_Buffer + 8, oldbuf, len);
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else
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memcpy (m_Buffer + 8, compressed, outlen);
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if (compressed)
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delete[] compressed;
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M_Free (oldbuf);
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}
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void FCompressedFile::Explode ()
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{
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uLong expandsize, cprlen;
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unsigned char *expand;
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if (m_Buffer)
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{
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unsigned int *ints = (unsigned int *)(m_Buffer);
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cprlen = BigLong(ints[0]);
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expandsize = BigLong(ints[1]);
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expand = (unsigned char *)M_Malloc (expandsize);
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if (cprlen)
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{
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int r;
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uLong newlen;
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newlen = expandsize;
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r = uncompress (expand, &newlen, m_Buffer + 8, cprlen);
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if (r != Z_OK || newlen != expandsize)
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{
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M_Free (expand);
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I_Error ("Could not decompress cfile");
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}
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}
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else
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{
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memcpy (expand, m_Buffer + 8, expandsize);
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}
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if (FreeOnExplode ())
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M_Free (m_Buffer);
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m_Buffer = expand;
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m_BufferSize = expandsize;
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}
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}
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FCompressedMemFile::FCompressedMemFile ()
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{
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m_SourceFromMem = false;
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m_ImplodedBuffer = NULL;
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}
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/*
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FCompressedMemFile::FCompressedMemFile (const char *name, EOpenMode mode)
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: FCompressedFile (name, mode)
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{
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m_SourceFromMem = false;
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m_ImplodedBuffer = NULL;
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}
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*/
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FCompressedMemFile::~FCompressedMemFile ()
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{
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if (m_ImplodedBuffer != NULL)
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{
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M_Free (m_ImplodedBuffer);
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}
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}
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bool FCompressedMemFile::Open (const char *name, EOpenMode mode)
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{
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if (mode == EWriting)
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{
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if (name)
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{
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I_Error ("FCompressedMemFile cannot write to disk");
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}
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else
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{
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return Open ();
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}
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}
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else
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{
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bool res = FCompressedFile::Open (name, EReading);
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if (res)
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{
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fclose (m_File);
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m_File = NULL;
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}
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return res;
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}
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return false;
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}
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bool FCompressedMemFile::Open (void *memblock)
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{
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Close ();
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m_Mode = EReading;
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m_Buffer = (BYTE *)memblock;
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m_SourceFromMem = true;
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Explode ();
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m_SourceFromMem = false;
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return !!m_Buffer;
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}
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bool FCompressedMemFile::Open ()
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{
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Close ();
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m_Mode = EWriting;
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m_BufferSize = 0;
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m_MaxBufferSize = 16384;
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m_Buffer = (unsigned char *)M_Malloc (16384);
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m_Pos = 0;
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return true;
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}
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|
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bool FCompressedMemFile::Reopen ()
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{
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if (m_Buffer == NULL && m_ImplodedBuffer)
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{
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m_Mode = EReading;
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m_Buffer = m_ImplodedBuffer;
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m_SourceFromMem = true;
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Explode ();
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m_SourceFromMem = false;
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return true;
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}
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return false;
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}
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|
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void FCompressedMemFile::Close ()
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{
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if (m_Mode == EWriting)
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{
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Implode ();
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m_ImplodedBuffer = m_Buffer;
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m_Buffer = NULL;
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}
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}
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void FCompressedMemFile::Serialize (FArchive &arc)
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{
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if (arc.IsStoring ())
|
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{
|
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if (m_ImplodedBuffer == NULL)
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{
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I_Error ("FCompressedMemFile must be compressed before storing");
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}
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arc.Write (ZSig, 4);
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|
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DWORD sizes[2];
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sizes[0] = SWAP_DWORD (((DWORD *)m_ImplodedBuffer)[0]);
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sizes[1] = SWAP_DWORD (((DWORD *)m_ImplodedBuffer)[1]);
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arc.Write (m_ImplodedBuffer, (sizes[0] ? sizes[0] : sizes[1])+8);
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}
|
|
else
|
|
{
|
|
Close ();
|
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m_Mode = EReading;
|
|
|
|
char sig[4];
|
|
DWORD sizes[2] = { 0, 0 };
|
|
|
|
arc.Read (sig, 4);
|
|
|
|
if (sig[0] != ZSig[0] || sig[1] != ZSig[1] || sig[2] != ZSig[2] || sig[3] != ZSig[3])
|
|
I_Error ("Expected to extract a compressed file");
|
|
|
|
arc << sizes[0] << sizes[1];
|
|
DWORD len = sizes[0] == 0 ? sizes[1] : sizes[0];
|
|
|
|
m_Buffer = (BYTE *)M_Malloc (len+8);
|
|
((DWORD *)m_Buffer)[0] = SWAP_DWORD(sizes[0]);
|
|
((DWORD *)m_Buffer)[1] = SWAP_DWORD(sizes[1]);
|
|
arc.Read (m_Buffer+8, len);
|
|
m_ImplodedBuffer = m_Buffer;
|
|
m_Buffer = NULL;
|
|
m_Mode = EWriting;
|
|
}
|
|
}
|
|
|
|
bool FCompressedMemFile::IsOpen () const
|
|
{
|
|
return !!m_Buffer;
|
|
}
|
|
|
|
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id)
|
|
: FCompressedFile (file, EWriting, true, false), m_ChunkID (id)
|
|
{
|
|
}
|
|
|
|
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id, size_t chunklen)
|
|
: FCompressedFile (file, EReading, true, false), m_ChunkID (id)
|
|
{
|
|
m_Buffer = (BYTE *)M_Malloc (chunklen);
|
|
m_BufferSize = (unsigned int)chunklen;
|
|
fread (m_Buffer, chunklen, 1, m_File);
|
|
// Skip the CRC for now. Maybe later it will be used.
|
|
fseek (m_File, 4, SEEK_CUR);
|
|
}
|
|
|
|
// Unlike FCompressedFile::Close, m_File is left open
|
|
void FPNGChunkFile::Close ()
|
|
{
|
|
DWORD data[2];
|
|
DWORD crc;
|
|
|
|
if (m_File)
|
|
{
|
|
if (m_Mode == EWriting)
|
|
{
|
|
crc = CalcCRC32 ((BYTE *)&m_ChunkID, 4);
|
|
crc = AddCRC32 (crc, (BYTE *)m_Buffer, m_BufferSize);
|
|
|
|
data[0] = BigLong(m_BufferSize);
|
|
data[1] = m_ChunkID;
|
|
fwrite (data, 8, 1, m_File);
|
|
fwrite (m_Buffer, m_BufferSize, 1, m_File);
|
|
crc = SWAP_DWORD (crc);
|
|
fwrite (&crc, 4, 1, m_File);
|
|
}
|
|
m_File = NULL;
|
|
}
|
|
FCompressedFile::Close ();
|
|
}
|
|
|
|
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id)
|
|
: FArchive (), Chunk (file, id)
|
|
{
|
|
AttachToFile (Chunk);
|
|
}
|
|
|
|
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id, size_t len)
|
|
: FArchive (), Chunk (file, id, len)
|
|
{
|
|
AttachToFile (Chunk);
|
|
}
|
|
|
|
FPNGChunkArchive::~FPNGChunkArchive ()
|
|
{
|
|
// Close before FArchive's destructor, because Chunk will be
|
|
// destroyed before the FArchive is destroyed.
|
|
Close ();
|
|
}
|
|
|
|
//============================================
|
|
//
|
|
// FArchive
|
|
//
|
|
//============================================
|
|
|
|
FArchive::FArchive ()
|
|
{
|
|
}
|
|
|
|
FArchive::FArchive (FFile &file)
|
|
{
|
|
AttachToFile (file);
|
|
}
|
|
|
|
void FArchive::AttachToFile (FFile &file)
|
|
{
|
|
m_HubTravel = false;
|
|
m_File = &file;
|
|
if (file.Mode() == FFile::EReading)
|
|
{
|
|
m_Loading = true;
|
|
m_Storing = false;
|
|
}
|
|
else
|
|
{
|
|
m_Loading = false;
|
|
m_Storing = true;
|
|
}
|
|
m_Persistent = file.IsPersistent();
|
|
|
|
ClassToArchive.Clear();
|
|
ArchiveToClass.Clear();
|
|
|
|
ObjectToArchive.Clear();
|
|
ArchiveToObject.Clear();
|
|
|
|
memset(m_NameHash, 0xFF, sizeof(m_NameHash));
|
|
m_Names.Clear();
|
|
m_NameStorage.Clear();
|
|
|
|
m_NumSprites = 0;
|
|
m_SpriteMap = new int[sprites.Size()];
|
|
for (size_t s = 0; s < sprites.Size(); ++s)
|
|
{
|
|
m_SpriteMap[s] = -1;
|
|
}
|
|
}
|
|
|
|
FArchive::~FArchive ()
|
|
{
|
|
Close ();
|
|
if (m_SpriteMap)
|
|
delete[] m_SpriteMap;
|
|
}
|
|
|
|
void FArchive::Write (const void *mem, unsigned int len)
|
|
{
|
|
m_File->Write (mem, len);
|
|
}
|
|
|
|
void FArchive::Read (void *mem, unsigned int len)
|
|
{
|
|
m_File->Read (mem, len);
|
|
}
|
|
|
|
void FArchive::Close ()
|
|
{
|
|
if (m_File)
|
|
{
|
|
m_File->Close ();
|
|
m_File = NULL;
|
|
DPrintf ("Processed %u objects\n", ArchiveToObject.Size());
|
|
}
|
|
}
|
|
|
|
void FArchive::WriteCount (DWORD count)
|
|
{
|
|
BYTE out;
|
|
|
|
do
|
|
{
|
|
out = count & 0x7f;
|
|
if (count >= 0x80)
|
|
out |= 0x80;
|
|
Write (&out, sizeof(BYTE));
|
|
count >>= 7;
|
|
} while (count);
|
|
|
|
}
|
|
|
|
DWORD FArchive::ReadCount ()
|
|
{
|
|
BYTE in;
|
|
DWORD count = 0;
|
|
int ofs = 0;
|
|
|
|
do
|
|
{
|
|
Read (&in, sizeof(BYTE));
|
|
count |= (in & 0x7f) << ofs;
|
|
ofs += 7;
|
|
} while (in & 0x80);
|
|
|
|
return count;
|
|
}
|
|
|
|
void FArchive::WriteName (const char *name)
|
|
{
|
|
BYTE id;
|
|
|
|
if (name == NULL)
|
|
{
|
|
id = NIL_NAME;
|
|
Write (&id, 1);
|
|
}
|
|
else
|
|
{
|
|
DWORD index = FindName (name);
|
|
if (index != NameMap::NO_INDEX)
|
|
{
|
|
id = OLD_NAME;
|
|
Write (&id, 1);
|
|
WriteCount (index);
|
|
}
|
|
else
|
|
{
|
|
AddName (name);
|
|
id = NEW_NAME;
|
|
Write (&id, 1);
|
|
WriteString (name);
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *FArchive::ReadName ()
|
|
{
|
|
BYTE id;
|
|
|
|
operator<< (id);
|
|
if (id == NIL_NAME)
|
|
{
|
|
return NULL;
|
|
}
|
|
else if (id == OLD_NAME)
|
|
{
|
|
DWORD index = ReadCount ();
|
|
if (index >= m_Names.Size())
|
|
{
|
|
I_Error ("Name %u has not been read yet\n", index);
|
|
}
|
|
return &m_NameStorage[m_Names[index].StringStart];
|
|
}
|
|
else if (id == NEW_NAME)
|
|
{
|
|
DWORD index;
|
|
DWORD size = ReadCount ();
|
|
char *str;
|
|
|
|
index = (DWORD)m_NameStorage.Reserve (size);
|
|
str = &m_NameStorage[index];
|
|
Read (str, size-1);
|
|
str[size-1] = 0;
|
|
AddName (index);
|
|
return str;
|
|
}
|
|
else
|
|
{
|
|
I_Error ("Expected a name but got something else\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void FArchive::WriteString (const char *str)
|
|
{
|
|
if (str == NULL)
|
|
{
|
|
WriteCount (0);
|
|
}
|
|
else
|
|
{
|
|
DWORD size = (DWORD)(strlen (str) + 1);
|
|
WriteCount (size);
|
|
Write (str, size - 1);
|
|
}
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (char *&str)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
WriteString (str);
|
|
}
|
|
else
|
|
{
|
|
DWORD size = ReadCount ();
|
|
char *str2;
|
|
|
|
if (size == 0)
|
|
{
|
|
str2 = NULL;
|
|
}
|
|
else
|
|
{
|
|
str2 = new char[size];
|
|
size--;
|
|
Read (str2, size);
|
|
str2[size] = 0;
|
|
ReplaceString ((char **)&str, str2);
|
|
}
|
|
if (str)
|
|
{
|
|
delete[] str;
|
|
}
|
|
str = str2;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (FString &str)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
WriteString (str.GetChars());
|
|
}
|
|
else
|
|
{
|
|
DWORD size = ReadCount();
|
|
|
|
if (size == 0)
|
|
{
|
|
str = "";
|
|
}
|
|
else
|
|
{
|
|
char *str2 = (char *)alloca(size*sizeof(char));
|
|
size--;
|
|
Read (str2, size);
|
|
str2[size] = 0;
|
|
str = str2;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (BYTE &c)
|
|
{
|
|
if (m_Storing)
|
|
Write (&c, sizeof(BYTE));
|
|
else
|
|
Read (&c, sizeof(BYTE));
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (WORD &w)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
WORD temp = SWAP_WORD(w);
|
|
Write (&temp, sizeof(WORD));
|
|
}
|
|
else
|
|
{
|
|
Read (&w, sizeof(WORD));
|
|
w = SWAP_WORD(w);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (DWORD &w)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
DWORD temp = SWAP_DWORD(w);
|
|
Write (&temp, sizeof(DWORD));
|
|
}
|
|
else
|
|
{
|
|
Read (&w, sizeof(DWORD));
|
|
w = SWAP_DWORD(w);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (QWORD &w)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
QWORD temp = SWAP_QWORD(w);
|
|
Write (&temp, sizeof(QWORD));
|
|
}
|
|
else
|
|
{
|
|
Read (&w, sizeof(QWORD));
|
|
w = SWAP_QWORD(w);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (float &w)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
float temp = w;
|
|
SWAP_FLOAT(temp);
|
|
Write (&temp, sizeof(float));
|
|
}
|
|
else
|
|
{
|
|
Read (&w, sizeof(float));
|
|
SWAP_FLOAT(w);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (double &w)
|
|
{
|
|
if (m_Storing)
|
|
{
|
|
double temp;
|
|
SWAP_DOUBLE(temp,w);
|
|
Write (&temp, sizeof(double));
|
|
}
|
|
else
|
|
{
|
|
Read (&w, sizeof(double));
|
|
SWAP_DOUBLE(w,w);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::operator<< (FName &n)
|
|
{ // In an archive, a "name" is a string that might be stored multiple times,
|
|
// so it is only stored once. It is still treated as a normal string. In the
|
|
// rest of the game, a name is a unique identifier for a number.
|
|
if (m_Storing)
|
|
{
|
|
WriteName (n.GetChars());
|
|
}
|
|
else
|
|
{
|
|
n = FName(ReadName());
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize)
|
|
{
|
|
DWORD w;
|
|
|
|
if (m_Storing)
|
|
{
|
|
if (*(void **)ptr)
|
|
{
|
|
w = DWORD(((size_t)*ptr - (size_t)ptrbase) / elemSize);
|
|
}
|
|
else
|
|
{
|
|
w = ~0u;
|
|
}
|
|
WriteCount (w);
|
|
}
|
|
else
|
|
{
|
|
w = ReadCount ();
|
|
if (w != ~0u)
|
|
{
|
|
*(void **)ptr = (BYTE *)ptrbase + w * elemSize;
|
|
}
|
|
else
|
|
{
|
|
*(void **)ptr = NULL;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::SerializeObject (DObject *&object, PClass *type)
|
|
{
|
|
if (IsStoring ())
|
|
{
|
|
return WriteObject (object);
|
|
}
|
|
else
|
|
{
|
|
return ReadObject (object, type);
|
|
}
|
|
}
|
|
|
|
FArchive &FArchive::WriteObject (DObject *obj)
|
|
{
|
|
player_t *player;
|
|
BYTE id[2];
|
|
|
|
if (obj == NULL)
|
|
{
|
|
id[0] = NULL_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
else if (obj == (DObject*)~0)
|
|
{
|
|
id[0] = M1_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
else if (obj->ObjectFlags & OF_EuthanizeMe)
|
|
{
|
|
// Objects that want to die are not saved to the archive, but
|
|
// we leave the pointers to them alone.
|
|
id[0] = NULL_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
else
|
|
{
|
|
PClass *type = obj->GetClass();
|
|
DWORD *classarcid;
|
|
|
|
if (type == RUNTIME_CLASS(DObject))
|
|
{
|
|
//I_Error ("Tried to save an instance of DObject.\n"
|
|
// "This should not happen.\n");
|
|
id[0] = NULL_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
else if (NULL == (classarcid = ClassToArchive.CheckKey(type)))
|
|
{
|
|
// No instances of this class have been written out yet.
|
|
// Write out the class, then write out the object. If this
|
|
// is an actor controlled by a player, make note of that
|
|
// so that it can be overridden when moving around in a hub.
|
|
if (obj->IsKindOf (RUNTIME_CLASS (AActor)) &&
|
|
(player = static_cast<AActor *>(obj)->player) &&
|
|
player->mo == obj)
|
|
{
|
|
id[0] = NEW_PLYR_CLS_OBJ;
|
|
id[1] = (BYTE)(player - players);
|
|
Write (id, 2);
|
|
}
|
|
else
|
|
{
|
|
id[0] = NEW_CLS_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
WriteClass (type);
|
|
// Printf ("Make class %s (%u)\n", type->Name, m_File->Tell());
|
|
MapObject (obj);
|
|
obj->SerializeUserVars (*this);
|
|
obj->Serialize (*this);
|
|
obj->CheckIfSerialized ();
|
|
}
|
|
else
|
|
{
|
|
// An instance of this class has already been saved. If
|
|
// this object has already been written, save a reference
|
|
// to the saved object. Otherwise, save a reference to the
|
|
// class, then save the object. Again, if this is a player-
|
|
// controlled actor, remember that.
|
|
DWORD *objarcid = ObjectToArchive.CheckKey(obj);
|
|
|
|
if (objarcid == NULL)
|
|
{
|
|
|
|
if (obj->IsKindOf (RUNTIME_CLASS (AActor)) &&
|
|
(player = static_cast<AActor *>(obj)->player) &&
|
|
player->mo == obj)
|
|
{
|
|
id[0] = NEW_PLYR_OBJ;
|
|
id[1] = (BYTE)(player - players);
|
|
Write (id, 2);
|
|
}
|
|
else
|
|
{
|
|
id[0] = NEW_OBJ;
|
|
Write (id, 1);
|
|
}
|
|
WriteCount (*classarcid);
|
|
// Printf ("Reuse class %s (%u)\n", type->Name, m_File->Tell());
|
|
MapObject (obj);
|
|
obj->SerializeUserVars (*this);
|
|
obj->Serialize (*this);
|
|
obj->CheckIfSerialized ();
|
|
}
|
|
else
|
|
{
|
|
id[0] = OLD_OBJ;
|
|
Write (id, 1);
|
|
WriteCount (*objarcid);
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|
{
|
|
BYTE objHead;
|
|
const PClass *type;
|
|
BYTE playerNum;
|
|
DWORD index;
|
|
|
|
operator<< (objHead);
|
|
|
|
switch (objHead)
|
|
{
|
|
case NULL_OBJ:
|
|
obj = NULL;
|
|
break;
|
|
|
|
case M1_OBJ:
|
|
obj = (DObject *)~0;
|
|
break;
|
|
|
|
case OLD_OBJ:
|
|
index = ReadCount();
|
|
if (index >= ArchiveToObject.Size())
|
|
{
|
|
I_Error ("Object reference too high (%u; max is %u)\n", index, ArchiveToObject.Size());
|
|
}
|
|
obj = ArchiveToObject[index];
|
|
break;
|
|
|
|
case NEW_PLYR_CLS_OBJ:
|
|
operator<< (playerNum);
|
|
if (m_HubTravel)
|
|
{
|
|
// If travelling inside a hub, use the existing player actor
|
|
type = ReadClass (wanttype);
|
|
// Printf ("New player class: %s (%u)\n", type->Name, m_File->Tell());
|
|
obj = players[playerNum].mo;
|
|
|
|
// But also create a new one so that we can get past the one
|
|
// stored in the archive.
|
|
AActor *tempobj = static_cast<AActor *>(type->CreateNew ());
|
|
MapObject (obj != NULL ? obj : tempobj);
|
|
tempobj->SerializeUserVars (*this);
|
|
tempobj->Serialize (*this);
|
|
tempobj->CheckIfSerialized ();
|
|
// If this player is not present anymore, keep the new body
|
|
// around just so that the load will succeed.
|
|
if (obj != NULL)
|
|
{
|
|
// When the temporary player's inventory items were loaded,
|
|
// they became owned by the real player. Undo that now.
|
|
for (AInventory *item = tempobj->Inventory; item != NULL; item = item->Inventory)
|
|
{
|
|
item->Owner = tempobj;
|
|
}
|
|
tempobj->Destroy ();
|
|
}
|
|
else
|
|
{
|
|
obj = tempobj;
|
|
players[playerNum].mo = static_cast<APlayerPawn *>(obj);
|
|
}
|
|
break;
|
|
}
|
|
/* fallthrough when not travelling to a previous level */
|
|
case NEW_CLS_OBJ:
|
|
type = ReadClass (wanttype);
|
|
// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
|
|
obj = type->CreateNew ();
|
|
MapObject (obj);
|
|
obj->SerializeUserVars (*this);
|
|
obj->Serialize (*this);
|
|
obj->CheckIfSerialized ();
|
|
break;
|
|
|
|
case NEW_PLYR_OBJ:
|
|
operator<< (playerNum);
|
|
if (m_HubTravel)
|
|
{
|
|
type = ReadStoredClass (wanttype);
|
|
// Printf ("Use player class: %s (%u)\n", type->Name, m_File->Tell());
|
|
obj = players[playerNum].mo;
|
|
|
|
AActor *tempobj = static_cast<AActor *>(type->CreateNew ());
|
|
MapObject (obj != NULL ? obj : tempobj);
|
|
tempobj->SerializeUserVars (*this);
|
|
tempobj->Serialize (*this);
|
|
tempobj->CheckIfSerialized ();
|
|
if (obj != NULL)
|
|
{
|
|
for (AInventory *item = tempobj->Inventory;
|
|
item != NULL; item = item->Inventory)
|
|
{
|
|
item->Owner = tempobj;
|
|
}
|
|
tempobj->Destroy ();
|
|
}
|
|
else
|
|
{
|
|
obj = tempobj;
|
|
players[playerNum].mo = static_cast<APlayerPawn *>(obj);
|
|
}
|
|
break;
|
|
}
|
|
/* fallthrough when not travelling to a previous level */
|
|
case NEW_OBJ:
|
|
type = ReadStoredClass (wanttype);
|
|
// Printf ("Use class: %s (%u)\n", type->Name, m_File->Tell());
|
|
obj = type->CreateNew ();
|
|
MapObject (obj);
|
|
obj->SerializeUserVars (*this);
|
|
obj->Serialize (*this);
|
|
obj->CheckIfSerialized ();
|
|
break;
|
|
|
|
default:
|
|
I_Error ("Unknown object code (%d) in archive\n", objHead);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void FArchive::WriteSprite (int spritenum)
|
|
{
|
|
BYTE id;
|
|
|
|
if ((unsigned)spritenum >= (unsigned)sprites.Size())
|
|
{
|
|
spritenum = 0;
|
|
}
|
|
|
|
if (m_SpriteMap[spritenum] < 0)
|
|
{
|
|
m_SpriteMap[spritenum] = (int)(m_NumSprites++);
|
|
id = NEW_SPRITE;
|
|
Write (&id, 1);
|
|
Write (sprites[spritenum].name, 4);
|
|
|
|
// Write the current sprite number as a hint, because
|
|
// these will only change between different versions.
|
|
WriteCount (spritenum);
|
|
}
|
|
else
|
|
{
|
|
id = OLD_SPRITE;
|
|
Write (&id, 1);
|
|
WriteCount (m_SpriteMap[spritenum]);
|
|
}
|
|
}
|
|
|
|
int FArchive::ReadSprite ()
|
|
{
|
|
BYTE id;
|
|
|
|
Read (&id, 1);
|
|
if (id == OLD_SPRITE)
|
|
{
|
|
DWORD index = ReadCount ();
|
|
if (index >= m_NumSprites)
|
|
{
|
|
I_Error ("Sprite %u has not been read yet\n", index);
|
|
}
|
|
return m_SpriteMap[index];
|
|
}
|
|
else if (id == NEW_SPRITE)
|
|
{
|
|
DWORD name;
|
|
DWORD hint;
|
|
|
|
Read (&name, 4);
|
|
hint = ReadCount ();
|
|
|
|
if (hint >= NumStdSprites || sprites[hint].dwName != name)
|
|
{
|
|
for (hint = NumStdSprites; hint-- != 0; )
|
|
{
|
|
if (sprites[hint].dwName == name)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (hint >= sprites.Size())
|
|
{ // Don't know this sprite, so just use the first one
|
|
hint = 0;
|
|
}
|
|
}
|
|
m_SpriteMap[m_NumSprites++] = hint;
|
|
return hint;
|
|
}
|
|
else
|
|
{
|
|
I_Error ("Expected a sprite but got something else\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
DWORD FArchive::AddName (const char *name)
|
|
{
|
|
DWORD index;
|
|
unsigned int hash = MakeKey (name) % EObjectHashSize;
|
|
|
|
index = FindName (name, hash);
|
|
if (index == NameMap::NO_INDEX)
|
|
{
|
|
DWORD namelen = (DWORD)(strlen (name) + 1);
|
|
DWORD strpos = (DWORD)m_NameStorage.Reserve (namelen);
|
|
NameMap mapper = { strpos, (DWORD)m_NameHash[hash] };
|
|
|
|
memcpy (&m_NameStorage[strpos], name, namelen);
|
|
m_NameHash[hash] = index = (DWORD)m_Names.Push (mapper);
|
|
}
|
|
return index;
|
|
}
|
|
|
|
DWORD FArchive::AddName (unsigned int start)
|
|
{
|
|
DWORD hash = MakeKey (&m_NameStorage[start]) % EObjectHashSize;
|
|
NameMap mapper = { (DWORD)start, (DWORD)m_NameHash[hash] };
|
|
return (DWORD)(m_NameHash[hash] = m_Names.Push (mapper));
|
|
}
|
|
|
|
DWORD FArchive::FindName (const char *name) const
|
|
{
|
|
return FindName (name, MakeKey (name) % EObjectHashSize);
|
|
}
|
|
|
|
DWORD FArchive::FindName (const char *name, unsigned int bucket) const
|
|
{
|
|
unsigned int map = m_NameHash[bucket];
|
|
|
|
while (map != NameMap::NO_INDEX)
|
|
{
|
|
const NameMap *mapping = &m_Names[map];
|
|
if (strcmp (name, &m_NameStorage[mapping->StringStart]) == 0)
|
|
{
|
|
return (DWORD)map;
|
|
}
|
|
map = mapping->HashNext;
|
|
}
|
|
return (DWORD)map;
|
|
}
|
|
|
|
DWORD FArchive::WriteClass (PClass *info)
|
|
{
|
|
if (ClassToArchive.CheckKey(info) != NULL)
|
|
{
|
|
I_Error ("Attempt to write '%s' twice.\n", info->TypeName.GetChars());
|
|
}
|
|
DWORD index = ArchiveToClass.Push(info);
|
|
ClassToArchive[info] = index;
|
|
WriteString (info->TypeName.GetChars());
|
|
return index;
|
|
}
|
|
|
|
PClass *FArchive::ReadClass ()
|
|
{
|
|
struct String {
|
|
String() { val = NULL; }
|
|
~String() { if (val) delete[] val; }
|
|
char *val;
|
|
} typeName;
|
|
|
|
operator<< (typeName.val);
|
|
FName zaname(typeName.val, true);
|
|
if (zaname != NAME_None)
|
|
{
|
|
PClass *type = PClass::FindClass(zaname);
|
|
if (type != NULL)
|
|
{
|
|
ClassToArchive[type] = ArchiveToClass.Push(type);
|
|
return type;
|
|
}
|
|
}
|
|
I_Error ("Unknown class '%s'\n", typeName.val);
|
|
return NULL;
|
|
}
|
|
|
|
PClass *FArchive::ReadClass (const PClass *wanttype)
|
|
{
|
|
PClass *type = ReadClass ();
|
|
if (!type->IsDescendantOf (wanttype))
|
|
{
|
|
I_Error ("Expected to extract an object of type '%s'.\n"
|
|
"Found one of type '%s' instead.\n",
|
|
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
|
|
}
|
|
return type;
|
|
}
|
|
|
|
PClass *FArchive::ReadStoredClass (const PClass *wanttype)
|
|
{
|
|
DWORD index = ReadCount ();
|
|
PClass *type = ArchiveToClass[index];
|
|
if (!type->IsDescendantOf (wanttype))
|
|
{
|
|
I_Error ("Expected to extract an object of type '%s'.\n"
|
|
"Found one of type '%s' instead.\n",
|
|
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
|
|
}
|
|
return type;
|
|
}
|
|
|
|
DWORD FArchive::MapObject (DObject *obj)
|
|
{
|
|
DWORD i = ArchiveToObject.Push(obj);
|
|
ObjectToArchive[obj] = i;
|
|
return i;
|
|
}
|
|
|
|
void FArchive::UserWriteClass (PClass *type)
|
|
{
|
|
BYTE id;
|
|
|
|
if (type == NULL)
|
|
{
|
|
id = 2;
|
|
Write (&id, 1);
|
|
}
|
|
else
|
|
{
|
|
DWORD *arcid;
|
|
if (NULL == (arcid = ClassToArchive.CheckKey(type)))
|
|
{
|
|
id = 1;
|
|
Write (&id, 1);
|
|
WriteClass (type);
|
|
}
|
|
else
|
|
{
|
|
id = 0;
|
|
Write (&id, 1);
|
|
WriteCount (*arcid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FArchive::UserReadClass (PClass *&type)
|
|
{
|
|
BYTE newclass;
|
|
|
|
Read (&newclass, 1);
|
|
switch (newclass)
|
|
{
|
|
case 0:
|
|
type = ReadStoredClass (RUNTIME_CLASS(DObject));
|
|
break;
|
|
case 1:
|
|
type = ReadClass ();
|
|
break;
|
|
case 2:
|
|
type = NULL;
|
|
break;
|
|
default:
|
|
I_Error ("Unknown class type %d in archive.\n", newclass);
|
|
break;
|
|
}
|
|
}
|
|
|
|
FArchive &operator<< (FArchive &arc, PClass *&info)
|
|
{
|
|
if (arc.IsStoring ())
|
|
{
|
|
arc.UserWriteClass (info);
|
|
}
|
|
else
|
|
{
|
|
arc.UserReadClass (info);
|
|
}
|
|
return arc;
|
|
}
|