gzdoom-gles/src/thingdef
Christoph Oelckers 7e45c49c2f - fixed: The expression evaluator must ignore the action function symbol for ACS_NamedExecuteWithResult.
This is necessary because otherwise the incompatible action function will take precedence over the special handling for this inside FxFunctionCall.
2016-02-10 21:48:28 +01:00
..
olddecorations.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
thingdef.cpp - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
thingdef_data.cpp Fixed wrong type. 2016-02-06 13:49:16 -06:00
thingdef_exp.cpp - fixed: The expression evaluator must ignore the action function symbol for ACS_NamedExecuteWithResult. 2016-02-10 21:48:28 +01:00
thingdef_exp.h - to prevent further occurences of ValueType == 0 being misinterpreted, change it to signify unknown value type and ensure that any real type is non-zero. 2016-02-10 17:11:50 +01:00
thingdef_expression.cpp - fixed: code generation for floating point negation was wrong. 2016-02-10 20:08:19 +01:00
thingdef_parse.cpp - fixed: ParseParameter should not make any assumptions about the necessity of a type cast between int and float. 2016-02-10 17:06:33 +01:00
thingdef_properties.cpp - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
thingdef_states.cpp Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_type.h - to prevent further occurences of ValueType == 0 being misinterpreted, change it to signify unknown value type and ensure that any real type is non-zero. 2016-02-10 17:11:50 +01:00