gzdoom-gles/src/scripting
Christoph Oelckers 7df698dad8 - implemented the parser basics of a ZScript versioning system.
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
..
backend No need for explicit EFX_Self check in FxStructMember::RequestAddress if self is set to readonly elsewhere. 2017-03-05 09:49:31 +01:00
decorate - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
vm Fixed compilation of Debug configuration 2017-03-05 11:39:25 +02:00
zscript - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp Implemented 'protected' on fields and methods 2017-03-05 09:49:31 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const. 2017-03-04 11:48:36 +01:00
thingdef_properties.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00