gzdoom-gles/src
Christoph Oelckers 7d83dfa03a - moved the file names used for deciding to remove the root directory of zips out of the resource file management.
Yet again too much dependencies on game specifics in low level code.
2020-04-11 14:00:18 +02:00
..
common - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
console - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
g_statusbar - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
gamedata - moved the file names used for deciding to remove the root directory of zips out of the resource file management. 2020-04-11 14:00:18 +02:00
intermission - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
maploader - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
menu - renamed the caching functions of FResourceLump. 2020-04-11 14:00:17 +02:00
playsim - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
posix - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
r_data - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
rendering - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
scripting - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
sound - moved most parts of the Doom specific lump setup out of the file format implementations into the main class. 2020-04-11 14:00:16 +02:00
utility - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
win32 - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
__autostart.cpp
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - added handler for Witchaven's sound resource files. 2020-04-11 14:00:17 +02:00
ct_chat.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
d_main.cpp - moved the file names used for deciding to remove the root directory of zips out of the resource file management. 2020-04-11 14:00:18 +02:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_net.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp - block StaticPointerSubstitution for non-player objects. 2020-03-16 09:21:37 +01:00
dobject.h - added printf.h header to avoid including more dirty ones for the console printing functions. 2020-04-11 14:00:09 +02:00
dobjgc.cpp
dobjgc.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
dobjtype.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h
g_cvars.cpp - force Greek to use the standard font in Heretic and Hexen. 2020-02-16 13:52:44 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - renamed the caching functions of FResourceLump. 2020-04-11 14:00:17 +02:00
g_game.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 10:42:39 +03:00
m_misc.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - lump flags cleanup. 2020-04-11 14:00:16 +02:00
p_saveg.cpp - made the translation container a class. 2020-04-11 14:00:11 +02:00
p_saveg.h
p_setup.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_setup.h - lump flags cleanup. 2020-04-11 14:00:16 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
serializer.h - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
wi_stuff.cpp - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
wi_stuff.h
zzautozend.cpp