..
a_acolyte.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
a_alienspectres.cpp
- Added a new parameter to all crushing action specials that selects
2008-03-19 22:47:04 +00:00
a_coin.cpp
- Added an IF_KEEPDEPLETED flag for inventory items to keep them in the
2007-03-07 02:24:24 +00:00
a_crusader.cpp
- Added a new parameter to all crushing action specials that selects
2008-03-19 22:47:04 +00:00
a_entityboss.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_inquisitor.cpp
- Removed xlat_parser.h from the repository. Lemon was always being run on
2008-03-25 04:42:26 +00:00
a_loremaster.cpp
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
2007-02-24 12:09:36 +00:00
a_macil.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_oracle.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_programmer.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
a_reaver.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_rebels.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
a_sentinel.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_spectral.cpp
- Fixed: POwered up weapons with a different ready state than their base
2007-10-19 08:49:02 +00:00
a_stalker.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_strifeglobal.h
- Added Karate Chris's submission for multiplayer Strife conversations.
2008-03-26 08:29:02 +00:00
a_strifeitems.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_strifestuff.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_strifeweapons.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_templar.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_thingstoblowup.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
strife_sbar.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00