gzdoom-gles/src/rendering/vulkan/textures
2019-03-18 00:38:09 +01:00
..
vk_hwtexture.cpp - the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one 2019-03-18 00:38:09 +01:00
vk_hwtexture.h - implement PrecacheMaterial 2019-03-17 22:41:02 +01:00
vk_samplers.cpp - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
vk_samplers.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00