gzdoom-gles/src/thingdef
Christoph Oelckers db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
thingdef.h - floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere. 2016-03-24 23:50:29 +01:00
thingdef_codeptr.cpp - Fixed: A_CheckBlock's dropoff check ignored the specifications of NOACTORS and NOLINES due to P_CheckMove blindly failing if P_CheckPosition failed. This lead to false positives such as blocking actors being detected when they shouldn't be. 2016-04-10 20:11:04 +02:00
thingdef_data.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
thingdef_exp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_exp.h - fixed: an 'if' that gets completely optimized away by a constant 'false' condition should not make the entire function disappear. 2016-04-07 20:31:12 +02:00
thingdef_expression.cpp - fixed: an 'if' that gets completely optimized away by a constant 'false' condition should not make the entire function disappear. 2016-04-07 20:31:12 +02:00
thingdef_parse.cpp Merge branch 'floatcvt' 2016-04-05 21:42:09 +02:00
thingdef_properties.cpp Merge branch 'floatcvt' 2016-04-05 21:42:09 +02:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00