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a96d6ab072
# Conflicts: # src/g_level.cpp # src/p_3dfloors.cpp # src/p_lnspec.cpp # src/p_saveg.cpp # src/p_spec.cpp # src/r_bsp.cpp # src/r_data/r_interpolate.cpp # src/r_data/r_translate.cpp # src/r_data/sprites.cpp # src/r_defs.h # src/r_sky.h # src/stats.h # src/textures/texturemanager.cpp # src/textures/textures.h # src/version.h # src/win32/fb_d3d9.cpp # src/win32/hardware.cpp # src/win32/i_system.cpp # wadsrc/static/actors/doom/doomarmor.txt # wadsrc/static/compatibility.txt # wadsrc/static/language.enu # wadsrc/static/mapinfo/common.txt # wadsrc/static/menudef.txt # wadsrc/static/xlat/eternity.txt
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Sky rendering.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SKY_H__
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#define __R_SKY_H__
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#include "textures/textures.h"
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extern FTextureID skyflatnum;
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extern fixed_t sky1cyl, sky2cyl;
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extern FTextureID sky1texture, sky2texture;
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extern double sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern fixed_t skyiscale;
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extern fixed_t skyscale;
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extern bool skystretch;
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extern fixed_t freelookviewheight;
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#define SKYSTRETCH_HEIGHT 228
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// Called whenever the sky changes.
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void R_InitSkyMap ();
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void R_UpdateSky (DWORD mstime);
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#endif //__R_SKY_H__
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