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bots
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
fragglescript
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
mapthinkers
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- Fix crash with wind effect on special water sectors.
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2021-03-10 13:37:57 +01:00 |
a_action.cpp
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a_decals.cpp
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- do not keep impact decal that fails to stick to a wall
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2020-11-01 11:36:32 +01:00 |
a_dynlight.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
a_dynlight.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
a_pickups.h
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a_sharedglobal.h
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Fix MSVS compile bug and add offset parameter for SprayDecal
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2020-05-07 09:35:48 +02:00 |
a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
a_specialspot.h
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actionspecials.h
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- ported Eternity's Line_QuickPortal
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2021-03-04 22:54:36 +01:00 |
actor.h
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Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after.
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2020-10-25 15:37:15 +01:00 |
actorinlines.h
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make various getter and pure-math methods clearscope, and where applicable, const
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2020-06-07 09:39:30 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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d_player.h
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- reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow
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2021-01-05 11:09:19 -05:00 |
dthinker.cpp
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- fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag.
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2020-09-26 19:37:30 +02:00 |
dthinker.h
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_3dfloors.cpp
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dmidtex.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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Add SetSubtitleNumber(int num, str sound) ACS function. Works exactly like its ZScript counterpart. The activator of the script must be a player.
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2021-03-09 09:37:10 +01:00 |
p_acs.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
p_actionfunctions.cpp
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- fixed compilation.
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2020-10-03 08:54:21 +02:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
p_effect.h
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
p_enemy.cpp
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- only return at the end of the MAP07SPECIAL block.
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2020-10-24 21:19:52 +02:00 |
p_enemy.h
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- moved around some pieces of code to make sharing with Raze easier.
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2020-04-11 20:20:52 +02:00 |
p_interaction.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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- fixed: Crushing generic floors must use crush mode 2.
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2020-10-24 13:14:00 +02:00 |
p_lnspec.h
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p_local.h
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- fixed: IceGuyFX2 set its owner too late.
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2020-11-25 07:37:17 +01:00 |
p_map.cpp
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Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set
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2021-02-02 03:33:23 -05:00 |
p_maputl.cpp
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- cleanup of m_fixed.h.
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2020-11-22 10:25:04 +01:00 |
p_maputl.h
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- started cleanup of model code.
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2020-04-27 00:03:23 +02:00 |
p_mobj.cpp
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- Fix ALWAYSFAST actor flag.
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2021-01-13 20:13:52 +01:00 |
p_pspr.cpp
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- fixed compilation warnings reported by GCC and Clang
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2020-10-31 13:37:51 +02:00 |
p_pspr.h
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Converted scale and pivot to vectors, and rotation to an angle.
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2020-10-25 15:42:12 +01:00 |
p_secnodes.cpp
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- started cleanup of model code.
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2020-04-27 00:03:23 +02:00 |
p_sectors.cpp
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
p_sight.cpp
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- let a sight check that gets lost return failure.
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2019-12-28 16:33:20 +01:00 |
p_spec.cpp
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Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
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2021-01-16 17:09:57 +01:00 |
p_spec.h
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p_switch.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
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2020-09-02 12:02:09 +02:00 |
p_things.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-25 19:33:14 +02:00 |
p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_user.cpp
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Fixed the previous commit not accounting for mods that already fixed this internally.
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2020-11-14 14:53:43 -03:00 |
po_man.cpp
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- fixed missing sound for Polyobj_MoveTo.
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2020-05-25 16:24:36 +02:00 |
po_man.h
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portal.cpp
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
portal.h
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
statnums.h
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