gzdoom-gles/src/playsim
2021-03-10 13:37:57 +01:00
..
bots - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
fragglescript - some fixes for the console. 2020-10-25 09:17:31 +01:00
mapthinkers - Fix crash with wind effect on special water sectors. 2021-03-10 13:37:57 +01:00
a_action.cpp
a_decals.cpp - do not keep impact decal that fails to stick to a wall 2020-11-01 11:36:32 +01:00
a_dynlight.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_dynlight.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-07 09:35:48 +02:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - ported Eternity's Line_QuickPortal 2021-03-04 22:54:36 +01:00
actor.h Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after. 2020-10-25 15:37:15 +01:00
actorinlines.h make various getter and pure-math methods clearscope, and where applicable, const 2020-06-07 09:39:30 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
dthinker.cpp - fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag. 2020-09-26 19:37:30 +02:00
dthinker.h - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_3dfloors.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
p_3dmidtex.h
p_acs.cpp Add SetSubtitleNumber(int num, str sound) ACS function. Works exactly like its ZScript counterpart. The activator of the script must be a player. 2021-03-09 09:37:10 +01:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp - fixed compilation. 2020-10-03 08:54:21 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
p_effect.h Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
p_enemy.cpp - only return at the end of the MAP07SPECIAL block. 2020-10-24 21:19:52 +02:00
p_enemy.h - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
p_interaction.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - fixed: Crushing generic floors must use crush mode 2. 2020-10-24 13:14:00 +02:00
p_lnspec.h
p_local.h - fixed: IceGuyFX2 set its owner too late. 2020-11-25 07:37:17 +01:00
p_map.cpp Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set 2021-02-02 03:33:23 -05:00
p_maputl.cpp - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
p_maputl.h - started cleanup of model code. 2020-04-27 00:03:23 +02:00
p_mobj.cpp - Fix ALWAYSFAST actor flag. 2021-01-13 20:13:52 +01:00
p_pspr.cpp - fixed compilation warnings reported by GCC and Clang 2020-10-31 13:37:51 +02:00
p_pspr.h Converted scale and pivot to vectors, and rotation to an angle. 2020-10-25 15:42:12 +01:00
p_secnodes.cpp - started cleanup of model code. 2020-04-27 00:03:23 +02:00
p_sectors.cpp - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2019-12-28 16:33:20 +01:00
p_spec.cpp Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. 2021-01-16 17:09:57 +01:00
p_spec.h
p_switch.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 12:02:09 +02:00
p_things.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp Fixed the previous commit not accounting for mods that already fixed this internally. 2020-11-14 14:53:43 -03:00
po_man.cpp - fixed missing sound for Polyobj_MoveTo. 2020-05-25 16:24:36 +02:00
po_man.h
portal.cpp - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
portal.h - added initialization for line and sector portals 2020-08-25 21:54:36 +03:00
statnums.h