gzdoom-gles/src
2016-11-26 23:05:16 +01:00
..
asm_ia32 Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
asm_x86_64
fragglescript - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
g_hexen - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
g_shared - scriptified the fighter's fist. 2016-11-26 22:25:49 +01:00
g_strife - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
intermission - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
r_data - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
rapidjson - variable was in the wrong scope. 2016-10-02 18:56:04 +02:00
resourcefiles Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
scripting - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
sfmt
sound Merge remote-tracking branch 'remotes/origin/master' into zscript 2016-11-14 15:03:14 +01:00
textures Fixed infinite recursion with self-referencing multipatch textures 2016-11-23 14:33:31 +01:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi
win32 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Add bottomclip parameter to FillSimplePoly() for the software implementation 2016-11-05 22:49:33 -05:00
am_map.h - added polyobject serializer. 2016-09-20 09:11:13 +02:00
announcer.h
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
b_bot.h - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
b_func.cpp
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp
b_think.cpp - fixed: Degeneration should use the same base health value as all the rest of the engine. 2016-11-04 11:32:57 +01:00
basicinlines.h
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h
c_cmds.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
c_console.cpp - fixed warnings. 2016-11-12 15:36:36 +01:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - implemented direct CVar access. 2016-11-20 20:24:39 +01:00
c_cvars.h - implemented direct CVar access. 2016-11-20 20:24:39 +01:00
c_dispatch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
cmdlib.cpp - fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence. 2016-11-07 09:54:46 +01:00
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp Add con_scale for scaling just the console 2016-09-08 00:39:52 +02:00
d_dehacked.cpp - fixed a variable mixup in Dehacked weapon initialization. 2016-11-25 12:31:13 +01:00
d_dehacked.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
d_event.h
d_gui.h
d_iwad.cpp Revert "Allows loading directories as IWADs using "-iwad" command line parameter." 2016-10-26 12:13:57 +02:00
d_main.cpp - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
d_main.h
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
decallib.h
dobject.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dobject.h - completed Heretic scriptification with the two remaining artifacts. 2016-11-25 18:41:00 +01:00
dobjgc.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dobjtype.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dobjtype.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h - Fixed GCC/Clang compile errors. 2016-11-22 21:16:13 +01:00
dscript.h
dsectoreffect.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dsectoreffect.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dthinker.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
dthinker.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp - scriptified ArtiTeleport. 2016-11-25 19:52:35 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
g_level.h - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
g_mapinfo.cpp Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
g_pch.h - fixed a memory leak in the compiler. 2016-11-10 13:37:38 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h
i_video.h
info.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
info.h - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp
md5.h
memarena.cpp use a memory arena for allocating code generation nodes. 2016-11-10 15:13:31 +01:00
memarena.h use a memory arena for allocating code generation nodes. 2016-11-10 15:13:31 +01:00
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp - properly handle 3D floors with inverted planes in the list sorter. 2016-08-03 12:17:22 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h
p_acs.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_acs.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
p_blockmap.h
p_buildmap.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_ceiling.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
p_enemy.cpp - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
p_enemy.h - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
p_floor.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
p_lights.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_lnspec.h
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
p_maputl.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
p_pillar.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_plats.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_pspr.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_pspr.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_pusher.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_saveg.cpp Fixed: Loading a savegame momentarily left players with undefined pitch limits 2016-10-22 21:02:10 -05:00
p_saveg.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
p_scroll.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_sectors.cpp - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
p_setup.cpp - block access to private and protected data for the external variabler getter functions. 2016-11-05 09:50:53 +01:00
p_setup.h
p_sight.cpp - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_spec.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_states.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp - scriptified ArtiTeleport. 2016-11-25 19:52:35 +01:00
p_terrain.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - added UDMF portal flags. Names are identical with Eternity for compatibility reasons. 2016-10-02 00:31:25 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
po_man.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
portal.cpp - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Fix unneeded fixed_t height in R_3D_AddHeight() 2016-04-26 23:11:27 -05:00
r_3dfloors.h Commence renderer floatification 2016-04-22 23:09:13 -05:00
r_bsp.cpp - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
r_bsp.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_defs.h - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
r_draw.cpp Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
r_draw.h Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_drawt.cpp Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp Fixed: MaxVisForFloor was broken by the switch to floats 2016-11-02 00:07:57 -05:00
r_main.h Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
r_plane.cpp - Fixed a typo in 1 pixel tall support addition. 2016-11-01 09:59:59 +01:00
r_plane.h Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp Fix divide by 0 in new wallscan functions with 1-pixel tall textures 2016-11-05 22:09:38 -05:00
r_segs.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_sky.cpp - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
r_sky.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_state.h - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
r_swrenderer.cpp - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_swrenderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_things.cpp Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns 2016-11-04 10:16:44 +01:00
r_things.h Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_utility.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
r_utility.h - some preparations for converting the player serialization code. 2016-09-20 23:13:12 +02:00
Rect.h
s_advsound.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h
s_sndseq.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
s_sndseq.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
s_sound.cpp Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
sc_man.cpp - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
sc_man.h - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
sc_man_scanner.re - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
sc_man_tokens.h - scriptified Heretic's staff and wand. 2016-11-24 10:39:16 +01:00
serializer.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-12 15:36:59 +01:00
serializer.h - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Add bottomclip parameter to FillSimplePoly() for the software implementation 2016-11-05 22:49:33 -05:00
v_font.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h
v_video.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
v_video.h Add bottomclip parameter to FillSimplePoly() for the software implementation 2016-11-05 22:49:33 -05:00
valgrind.inc
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - undid savegame version bump because it's not needed. 2016-09-24 09:18:25 +02:00
virtual.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
wi_stuff.h
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp
zstring.cpp Merge remote-tracking branch 'remotes/origin/master' into zscript 2016-11-14 15:03:14 +01:00
zstring.h Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-12 09:46:09 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00