mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 08:31:14 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
38 lines
664 B
Text
38 lines
664 B
Text
|
|
ACTOR ArtiBlastRadius : CustomInventory 10110
|
|
{
|
|
Game Hexen
|
|
SpawnID 74
|
|
+FLOATBOB
|
|
Inventory.DefMaxAmount
|
|
Inventory.PickupFlash "PickupFlash"
|
|
+INVBAR +FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIBLST"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"
|
|
Tag "$TAG_ARTIBLASTRADIUS"
|
|
States
|
|
{
|
|
Spawn:
|
|
BLST ABCDEFGH 4 Bright
|
|
Loop
|
|
Use:
|
|
TNT1 A 0 A_Blast
|
|
}
|
|
}
|
|
|
|
// Blast Effect -------------------------------------------------------------
|
|
|
|
ACTOR BlastEffect
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY +NOCLIP
|
|
+NOTELEPORT
|
|
RenderStyle Translucent
|
|
Alpha 0.666
|
|
States
|
|
{
|
|
Spawn:
|
|
RADE ABCDEFGHI 4
|
|
Stop
|
|
}
|
|
}
|