gzdoom-gles/src/menu
Christoph Oelckers 56989d3422 Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
Conflicts:
	src/p_enemy.cpp
	src/p_enemy.h
	wadsrc/static/actors/constants.txt

(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
listmenu.cpp Draw player setup cursor equivalently to options menu cursors 2014-12-26 19:22:09 -06:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp Merge branch 'master' into scripting 2013-08-18 12:18:59 +02:00
menu.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
menudef.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp Don't lose the cursor when scrolling up in option menus 2015-01-31 20:10:18 -06:00
optionmenuitems.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
playerdisplay.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
playermenu.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00