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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
186 lines
5.1 KiB
C
186 lines
5.1 KiB
C
/* adler32.c -- compute the Adler-32 checksum of a data stream
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* Copyright (C) 1995-2011, 2016 Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* @(#) $Id$ */
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#include "zutil.h"
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local uLong adler32_combine_ OF((uLong adler1, uLong adler2, z_off64_t len2));
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#define BASE 65521U /* largest prime smaller than 65536 */
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#define NMAX 5552
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/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
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#define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;}
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#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
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#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
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#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
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#define DO16(buf) DO8(buf,0); DO8(buf,8);
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/* use NO_DIVIDE if your processor does not do division in hardware --
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try it both ways to see which is faster */
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#ifdef NO_DIVIDE
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/* note that this assumes BASE is 65521, where 65536 % 65521 == 15
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(thank you to John Reiser for pointing this out) */
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# define CHOP(a) \
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do { \
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unsigned long tmp = a >> 16; \
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a &= 0xffffUL; \
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a += (tmp << 4) - tmp; \
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} while (0)
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# define MOD28(a) \
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do { \
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CHOP(a); \
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if (a >= BASE) a -= BASE; \
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} while (0)
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# define MOD(a) \
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do { \
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CHOP(a); \
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MOD28(a); \
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} while (0)
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# define MOD63(a) \
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do { /* this assumes a is not negative */ \
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z_off64_t tmp = a >> 32; \
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a &= 0xffffffffL; \
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a += (tmp << 8) - (tmp << 5) + tmp; \
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tmp = a >> 16; \
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a &= 0xffffL; \
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a += (tmp << 4) - tmp; \
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tmp = a >> 16; \
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a &= 0xffffL; \
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a += (tmp << 4) - tmp; \
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if (a >= BASE) a -= BASE; \
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} while (0)
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#else
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# define MOD(a) a %= BASE
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# define MOD28(a) a %= BASE
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# define MOD63(a) a %= BASE
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#endif
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/* ========================================================================= */
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uLong ZEXPORT adler32_z(adler, buf, len)
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uLong adler;
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const Bytef *buf;
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z_size_t len;
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{
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unsigned long sum2;
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unsigned n;
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/* split Adler-32 into component sums */
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sum2 = (adler >> 16) & 0xffff;
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adler &= 0xffff;
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/* in case user likes doing a byte at a time, keep it fast */
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if (len == 1) {
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adler += buf[0];
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if (adler >= BASE)
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adler -= BASE;
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sum2 += adler;
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if (sum2 >= BASE)
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sum2 -= BASE;
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return adler | (sum2 << 16);
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}
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/* initial Adler-32 value (deferred check for len == 1 speed) */
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if (buf == Z_NULL)
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return 1L;
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/* in case short lengths are provided, keep it somewhat fast */
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if (len < 16) {
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while (len--) {
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adler += *buf++;
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sum2 += adler;
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}
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if (adler >= BASE)
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adler -= BASE;
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MOD28(sum2); /* only added so many BASE's */
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return adler | (sum2 << 16);
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}
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/* do length NMAX blocks -- requires just one modulo operation */
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while (len >= NMAX) {
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len -= NMAX;
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n = NMAX / 16; /* NMAX is divisible by 16 */
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do {
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DO16(buf); /* 16 sums unrolled */
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buf += 16;
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} while (--n);
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MOD(adler);
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MOD(sum2);
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}
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/* do remaining bytes (less than NMAX, still just one modulo) */
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if (len) { /* avoid modulos if none remaining */
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while (len >= 16) {
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len -= 16;
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DO16(buf);
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buf += 16;
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}
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while (len--) {
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adler += *buf++;
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sum2 += adler;
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}
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MOD(adler);
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MOD(sum2);
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}
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/* return recombined sums */
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return adler | (sum2 << 16);
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}
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/* ========================================================================= */
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uLong ZEXPORT adler32(adler, buf, len)
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uLong adler;
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const Bytef *buf;
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uInt len;
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{
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return adler32_z(adler, buf, len);
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}
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/* ========================================================================= */
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local uLong adler32_combine_(adler1, adler2, len2)
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uLong adler1;
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uLong adler2;
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z_off64_t len2;
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{
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unsigned long sum1;
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unsigned long sum2;
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unsigned rem;
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/* for negative len, return invalid adler32 as a clue for debugging */
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if (len2 < 0)
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return 0xffffffffUL;
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/* the derivation of this formula is left as an exercise for the reader */
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MOD63(len2); /* assumes len2 >= 0 */
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rem = (unsigned)len2;
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sum1 = adler1 & 0xffff;
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sum2 = rem * sum1;
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MOD(sum2);
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sum1 += (adler2 & 0xffff) + BASE - 1;
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sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
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if (sum1 >= BASE) sum1 -= BASE;
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if (sum1 >= BASE) sum1 -= BASE;
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if (sum2 >= ((unsigned long)BASE << 1)) sum2 -= ((unsigned long)BASE << 1);
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if (sum2 >= BASE) sum2 -= BASE;
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return sum1 | (sum2 << 16);
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}
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/* ========================================================================= */
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uLong ZEXPORT adler32_combine(adler1, adler2, len2)
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uLong adler1;
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uLong adler2;
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z_off_t len2;
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{
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return adler32_combine_(adler1, adler2, len2);
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}
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uLong ZEXPORT adler32_combine64(adler1, adler2, len2)
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uLong adler1;
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uLong adler2;
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z_off64_t len2;
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{
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return adler32_combine_(adler1, adler2, len2);
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}
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