mirror of
https://github.com/ZDoom/gzdoom-gles.git
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e6ce41bdde
## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula # Conflicts: # libraries/adlmidi/adldata.cpp # libraries/adlmidi/adldata.hh # libraries/adlmidi/adlmidi.hpp
356 lines
11 KiB
C++
356 lines
11 KiB
C++
/*
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* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADLMIDI_OPL3_HPP
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#define ADLMIDI_OPL3_HPP
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#include "oplinst.h"
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#include "adlmidi_ptr.hpp"
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#include "adlmidi_private.hpp"
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#include "adlmidi_bankmap.h"
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#define BEND_COEFFICIENT 172.4387
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#define OPL3_CHANNELS_MELODIC_BASE 0
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#define OPL3_CHANNELS_RHYTHM_BASE 18
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#define NUM_OF_CHANNELS 23
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#define NUM_OF_4OP_CHANNELS 6
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#define NUM_OF_2OP_CHANNELS 18
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#define NUM_OF_2x2_CHANNELS 9
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#define NUM_OF_RM_CHANNELS 5
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/**
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* @brief OPL3 Chip management class
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*/
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class OPL3
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{
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friend class MIDIplay;
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friend class AdlInstrumentTester;
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friend int adlCalculateFourOpChannels(MIDIplay *play, bool silent);
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public:
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enum
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{
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PercussionTag = 1 << 15,
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CustomBankTag = 0xFFFFFFFF
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};
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//! Total number of chip channels between all running emulators
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uint32_t m_numChannels;
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//! Just a padding. Reserved.
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char _padding[4];
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#ifndef ADLMIDI_HW_OPL
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//! Running chip emulators
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std::vector<AdlMIDI_SPtr<OPLChipBase > > m_chips;
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#endif
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private:
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//! Cached patch data, needed by Touch()
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std::vector<OplTimbre> m_insCache;
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//! Value written to B0, cached, needed by NoteOff.
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/*! Contains Key on/off state, octave block and frequency number values
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*/
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std::vector<uint32_t> m_keyBlockFNumCache;
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//! Cached BD registry value (flags register: DeepTremolo, DeepVibrato, and RhythmMode)
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std::vector<uint32_t> m_regBD;
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public:
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/**
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* @brief MIDI bank entry
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*/
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struct Bank
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{
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//! MIDI Bank instruments
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OplInstMeta ins[128];
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};
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typedef BasicBankMap<Bank> BankMap;
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//! MIDI bank instruments data
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BankMap m_insBanks;
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//! MIDI bank-wide setup
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OplBankSetup m_insBankSetup;
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public:
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//! Blank instrument template
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static const OplInstMeta m_emptyInstrument;
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//! Total number of running concurrent emulated chips
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uint32_t m_numChips;
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//! Currently running embedded bank number. "CustomBankTag" means usign of the custom bank.
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uint32_t m_embeddedBank;
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//! Total number of needed four-operator channels in all running chips
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uint32_t m_numFourOps;
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//! Turn global Deep Tremolo mode on
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bool m_deepTremoloMode;
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//! Turn global Deep Vibrato mode on
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bool m_deepVibratoMode;
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//! Use Rhythm Mode percussions
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bool m_rhythmMode;
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//! Carriers-only are scaled by default by volume level. This flag will tell to scale modulators too.
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bool m_scaleModulators;
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//! Run emulator at PCM rate if that possible. Reduces sounding accuracy, but decreases CPU usage on lower rates.
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bool m_runAtPcmRate;
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//! Enable soft panning
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bool m_softPanning;
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//! Master volume, controlled via SysEx (0...127)
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uint8_t m_masterVolume;
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//! Just a padding. Reserved.
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char _padding2[3];
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/**
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* @brief Music playing mode
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*/
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enum MusicMode
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{
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//! MIDI mode
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MODE_MIDI,
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//! AIL XMIDI mode
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MODE_XMIDI,
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//! Id-Software Music mode
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MODE_IMF,
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//! Creative Music Files mode
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MODE_CMF,
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//! EA-MUS (a.k.a. RSXX) mode
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MODE_RSXX
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} m_musicMode;
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/**
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* @brief Volume models enum
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*/
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enum VolumesScale
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{
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//! Generic volume model (linearization of logarithmic scale)
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VOLUME_Generic,
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//! OPL3 native logarithmic scale
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VOLUME_NATIVE,
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//! DMX volume scale logarithmic table
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VOLUME_DMX,
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//! Apoge Sound System volume scaling model
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VOLUME_APOGEE,
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//! Windows 9x SB16 driver volume scale table
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VOLUME_9X,
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//! DMX model with a fixed bug of AM voices
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VOLUME_DMX_FIXED,
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//! Apogee model with a fixed bug of AM voices
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VOLUME_APOGEE_FIXED,
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//! Audio Interfaces Library volume scaling model
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VOLUME_AIL,
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//! Windows 9x Generic FM driver volume scale table
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VOLUME_9X_GENERIC_FM,
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//! HMI Sound Operating System volume scale table
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VOLUME_HMI,
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//! HMI Sound Operating System volume scale model, older variant
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VOLUME_HMI_OLD
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} m_volumeScale;
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//! Reserved
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char _padding3[8];
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/**
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* @brief Channel categiry enumeration
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*/
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enum ChanCat
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{
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//! Regular melodic/percussion channel
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ChanCat_Regular = 0,
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//! Four-op first part
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ChanCat_4op_First = 1,
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//! Four-op second part
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ChanCat_4op_Second = 2,
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//! Rhythm-mode Bass drum
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ChanCat_Rhythm_Bass = 3,
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//! Rhythm-mode Snare drum
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ChanCat_Rhythm_Snare = 4,
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//! Rhythm-mode Tom-Tom
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ChanCat_Rhythm_Tom = 5,
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//! Rhythm-mode Cymbal
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ChanCat_Rhythm_Cymbal = 6,
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//! Rhythm-mode Hi-Hat
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ChanCat_Rhythm_HiHat = 7,
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//! Rhythm-mode Secondary channel
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ChanCat_Rhythm_Secondary = 8
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};
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//! Category of the channel
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/*! 1 = quad-first, 2 = quad-second, 0 = regular
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3 = percussion BassDrum
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4 = percussion Snare
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5 = percussion Tom
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6 = percussion Crash cymbal
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7 = percussion Hihat
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8 = percussion Secondary
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*/
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std::vector<uint32_t> m_channelCategory;
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/**
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* @brief C.O. Constructor
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*/
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OPL3();
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/**
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* @brief C.O. Destructor
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*/
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~OPL3();
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/**
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* @brief Checks are setup locked to be changed on the fly or not
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* @return true when setup on the fly is locked
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*/
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bool setupLocked();
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/**
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* @brief Choose one of embedded banks
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* @param bank ID of the bank
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*/
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void setEmbeddedBank(uint32_t bank);
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/**
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* @brief Write data to OPL3 chip register
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* @param chip Index of emulated chip. In hardware OPL3 builds, this parameter is ignored
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* @param address Register address to write
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* @param value Value to write
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*/
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void writeReg(size_t chip, uint16_t address, uint8_t value);
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/**
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* @brief Write data to OPL3 chip register
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* @param chip Index of emulated chip. In hardware OPL3 builds, this parameter is ignored
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* @param address Register address to write
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* @param value Value to write
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*/
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void writeRegI(size_t chip, uint32_t address, uint32_t value);
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/**
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* @brief Write to soft panning control of OPL3 chip emulator
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* @param chip Index of emulated chip.
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* @param address Register of channel to write
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* @param value Value to write
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*/
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void writePan(size_t chip, uint32_t address, uint32_t value);
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/**
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* @brief Off the note in specified chip channel
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* @param c Channel of chip (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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*/
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void noteOff(size_t c);
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/**
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* @brief On the note in specified chip channel with specified frequency of the tone
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* @param c1 Channel of chip [or master 4-op channel] (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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* @param c2 Second 4-op channel of chip, unused for 2op (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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* @param tone The tone to play (integer part - MIDI halftone, decimal part - relative bend offset)
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*/
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void noteOn(size_t c1, size_t c2, double tone);
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/**
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* @brief Change setup of instrument in specified chip channel
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* @param c Channel of chip (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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* @param velocity Note velocity (from 0 to 127)
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* @param channelVolume Channel volume level (from 0 to 127)
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* @param channelExpression Channel expression level (from 0 to 127)
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* @param brightness CC74 Brightness level (from 0 to 127)
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* @param isDrum Is this a drum note? This flag is needed for some volume model algorithms
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*/
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void touchNote(size_t c,
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uint_fast32_t velocity,
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uint_fast32_t channelVolume = 127,
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uint_fast32_t channelExpression = 127,
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uint_fast32_t brightness = 127,
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bool isDrum = false);
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/**
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* @brief Set the instrument into specified chip channel
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* @param c Channel of chip (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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* @param instrument Instrument data to set into the chip channel
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*/
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void setPatch(size_t c, const OplTimbre &instrument);
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/**
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* @brief Set panpot position
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* @param c Channel of chip (Emulated chip choosing by next formula: [c = ch + (chipId * 23)])
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* @param value 3-bit panpot value
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*/
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void setPan(size_t c, uint8_t value);
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/**
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* @brief Shut up all chip channels
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*/
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void silenceAll();
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/**
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* @brief Commit updated flag states to chip registers
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*/
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void updateChannelCategories();
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/**
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* @brief commit deepTremolo and deepVibrato flags
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*/
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void commitDeepFlags();
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/**
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* @brief Set the volume scaling model
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* @param volumeModel Type of volume scale model scale
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*/
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void setVolumeScaleModel(ADLMIDI_VolumeModels volumeModel);
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/**
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* @brief Get the volume scaling model
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*/
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ADLMIDI_VolumeModels getVolumeScaleModel();
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#ifndef ADLMIDI_HW_OPL
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/**
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* @brief Clean up all running emulated chip instances
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*/
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void clearChips();
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#endif
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/**
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* @brief Reset chip properties and initialize them
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* @param emulator Type of chip emulator
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* @param PCM_RATE Output sample rate to generate on output
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* @param audioTickHandler PCM-accurate clock hook
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*/
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void reset(int emulator, unsigned long PCM_RATE, void *audioTickHandler);
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};
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/**
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* @brief Check emulator availability
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* @param emulator Emulator ID (ADL_Emulator)
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* @return true when emulator is available
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*/
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extern bool adl_isEmulatorAvailable(int emulator);
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/**
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* @brief Find highest emulator
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* @return The ADL_Emulator enum value which contains ID of highest emulator
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*/
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extern int adl_getHighestEmulator();
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/**
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* @brief Find lowest emulator
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* @return The ADL_Emulator enum value which contains ID of lowest emulator
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*/
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extern int adl_getLowestEmulator();
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#endif // ADLMIDI_OPL3_HPP
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