gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers b12de04258 - fixed the remaining deprecation warnings in the base script.
All these required access to the sector's Level reference.
The remaining references to the global 'level' variable are all in deprecated functions which is ok.
2019-01-30 00:58:44 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
heretic - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
hexen - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
inventory - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
menu - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
raven - made most of the player spawn spot handliing functions members of FLevelLocals. 2019-01-28 02:44:05 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared - fixed the remaining deprecation warnings in the base script. 2019-01-30 00:58:44 +01:00
statscreen - added a compiler-side workaround for the formerly static methods of FLevelLocals. 2019-01-29 02:04:31 +01:00
statusbar Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
strife Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
actor.txt - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-23 20:43:23 +01:00
base.txt - fixed the remaining deprecation warnings in the base script. 2019-01-30 00:58:44 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - call level compatibility handlers for all levels and pass the map name as a second parameter. 2019-01-25 00:56:15 +01:00
mapdata.txt - fixed the remaining deprecation warnings in the base script. 2019-01-30 00:58:44 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00