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Christoph Oelckers 756a743974 - uncouple console's cursor blinking from the game ticker.
This is now done in real time by the drawer.
2020-04-11 20:19:25 +02:00
.github/workflows - replaced Travis and AppVeyor with GitHub actions 2020-04-11 20:37:12 +03:00
bin/windows/zmusic
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libraries Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
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src - uncouple console's cursor blinking from the game ticker. 2020-04-11 20:19:25 +02:00
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wadsrc - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
wadsrc_bm
wadsrc_extra - added autonames for the shareware games 2020-03-11 00:38:26 +01:00
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README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.