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https://github.com/ZDoom/gzdoom-gles.git
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75100d76fb
- Added 'threshold' and 'defthreshold' to DECORATE expression exposure. - ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative. - A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>. - Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another. |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_function.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp | ||
thingdef_type.h |