gzdoom-gles/src/g_inventory
Christoph Oelckers c3759f389c - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.

# Conflicts:
#	src/bbannouncer.cpp
#	src/fragglescript/t_func.cpp
#	src/g_shared/a_lightning.cpp
#	src/p_effect.cpp
#	src/p_mobj.cpp
#	src/p_switch.cpp
#	src/playsim/p_spec.cpp
#	src/sound/s_doomsound.cpp
#	src/sound/s_doomsound.h
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	src/intermission/intermission.cpp
#	src/sound/s_doomsound.cpp
2020-01-06 15:00:05 +01:00
..
a_keys.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
a_keys.h - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2019-04-25 12:55:19 +02:00
a_pickups.cpp - more direct native function calls. 2019-04-17 14:32:06 +02:00
a_pickups.h Removed all native components from AInventory. 2019-04-16 23:57:22 +02:00
a_weapons.cpp - took the delayed console command execution out of the thinker management. 2019-04-27 13:18:04 +02:00
a_weapons.h - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00