gzdoom-gles/src/thingdef
Christoph Oelckers 6f92efc72c - renamed thingdef_codeptr.cpp and moved it out of thingdef/.
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
..
olddecorations.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
thingdef.cpp - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
thingdef.h - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
thingdef_data.cpp Updated to new save game code. 2016-09-24 09:17:18 +02:00
thingdef_exp.cpp - fixed: FxPreIncrDecr depended on undefined compiler behavior. 2016-09-06 08:41:13 +02:00
thingdef_exp.h - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_expression.cpp - fixed: DecoHandleRuntimeState must check all parent classes when trying to determine if the target is a valid state. It should also ensure that both the calling and target state belong to the same actor. Although unlikely it cannot be entirely ruled out that a bogus index randomly points to a seemingly valid state elsewhere. 2016-10-04 09:28:19 +02:00
thingdef_parse.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_properties.cpp - fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional. 2016-10-11 00:23:50 +02:00
thingdef_states.cpp