gzdoom-gles/wadsrc/static/actors/shared
Christoph Oelckers 4d991de92d - moved common code of Raven's fast projectiles into a base class
called FastProjectile. This base class doesn't have any effects attached
  so that it can be used for user defined fast projectiles.


SVN r1290 (trunk)
2008-11-15 09:57:18 +00:00
..
action.txt
blood.txt
botstuff.txt
bridge.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
camera.txt
debris.txt SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
decal.txt
fountain.txt
hatetarget.txt
inventory.txt - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
mapmarker.txt
morph.txt
movingcamera.txt
pickups.txt
player.txt - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
secrettrigger.txt
sectoraction.txt
setcolor.txt
sharedmisc.txt - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
skies.txt
soundenvironment.txt
soundsequence.txt
spark.txt
specialspot.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
splashes.txt - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
teleport.txt
waterzone.txt