.. |
g_doom
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SVN r81 (trunk)
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2006-05-06 03:25:12 +00:00 |
g_heretic
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May 6, 2006 (Changes by Graf Zahl)
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2006-05-07 00:27:22 +00:00 |
g_hexen
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May 6, 2006 (Changes by Graf Zahl)
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2006-05-07 00:27:22 +00:00 |
g_raven
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May 3, 2006 (Changes by Graf Zahl)
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2006-05-03 14:54:48 +00:00 |
g_shared
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- Fixed: Skin definitions were never freed.
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2006-05-09 15:07:45 +00:00 |
g_strife
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May 6, 2006 (Changes by Graf Zahl)
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2006-05-07 00:27:22 +00:00 |
oplsynth
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SVN r44 (trunk)
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2006-04-14 12:58:52 +00:00 |
sdl
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May 4, 2006 (Changes by Graf Zahl)
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2006-05-04 12:40:39 +00:00 |
sound
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May 9, 2006 (Changes by Graf Zahl)
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2006-05-09 08:58:30 +00:00 |
win32
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
a.nas
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
actor.h
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May 6, 2006 (Changes by Graf Zahl)
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2006-05-07 00:27:22 +00:00 |
am_map.cpp
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
am_map.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
announcer.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
autosegs.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
autostart.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
autozend.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
b_bot.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
b_bot.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
b_func.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
b_game.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
b_move.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
b_think.cpp
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- Fixed: Hexen's ammo display in the status bar cannot be refreshed
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2006-04-20 14:21:27 +00:00 |
basicinlines.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
bbannouncer.cpp
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
blocks.nas
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
c_bind.cpp
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May 6, 2006 (Changes by Graf Zahl)
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2006-05-07 00:27:22 +00:00 |
c_bind.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
c_cmds.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
c_console.cpp
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- Updated Italian strings that someone kindly e-mailed to me.
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2006-05-06 23:43:44 +00:00 |
c_console.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
c_cvars.cpp
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- Updated Italian strings that someone kindly e-mailed to me.
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2006-05-06 23:43:44 +00:00 |
c_cvars.h
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- Updated Italian strings that someone kindly e-mailed to me.
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2006-05-06 23:43:44 +00:00 |
c_dispatch.cpp
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- The game is now free of leaks up to the point just after the wads are loaded.
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2006-05-09 00:02:37 +00:00 |
c_dispatch.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
c_expr.cpp
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
cmdlib.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
cmdlib.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
colormatcher.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
colormatcher.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
configfile.cpp
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
configfile.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
ct_chat.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_dehacked.cpp
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- Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items.
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2006-05-04 19:36:12 +00:00 |
d_dehacked.h
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
d_dehackedactions.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_event.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_gui.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_main.cpp
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- Fixed: Skin definitions were never freed.
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2006-05-09 15:07:45 +00:00 |
d_main.h
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- Updated Italian strings that someone kindly e-mailed to me.
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2006-05-06 23:43:44 +00:00 |
d_net.cpp
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
d_net.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_netinf.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_netinfo.cpp
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
d_player.h
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- Removed ABossEye::Serialize because it didn't do anything.
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2006-04-23 20:12:27 +00:00 |
d_protocol.cpp
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
d_protocol.h
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- Fixed: Crash when opening the player setup menu when you're so dead that
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2006-04-21 05:44:21 +00:00 |
d_textur.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
d_ticcmd.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
decallib.cpp
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
decallib.h
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
decorations.cpp
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May 4, 2006 (Changes by Graf Zahl)
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2006-05-04 12:40:39 +00:00 |
dobject.cpp
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
dobject.err
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dobject.h
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- The game is now free of leaks up to the point just after the wads are loaded.
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2006-05-09 00:02:37 +00:00 |
doomdata.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
doomdef.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
doomdef.h
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SVN r67 (trunk)
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2006-04-24 14:26:06 +00:00 |
doomerrors.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
doomstat.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
doomstat.h
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- Fixed: After respawning in a singleplayer demo, demo playback went out
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2006-04-16 19:09:36 +00:00 |
doomtype.h
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
dscript.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
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- Fixed: Using printinv before starting a game crashed.
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2006-04-13 03:13:07 +00:00 |
dsectoreffect.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dthinker.cpp
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- Added Jim's Makefile.linux;
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2006-04-13 02:01:40 +00:00 |
dthinker.h
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- Added Jim's Makefile.linux;
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2006-04-13 02:01:40 +00:00 |
empty.cpp
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
errors.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
f_finale.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
f_finale.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
f_wipe.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
farchive.cpp
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- Rewrote FName to use only POD types for its static data so that it can be used
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2006-05-05 04:37:10 +00:00 |
farchive.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
files.cpp
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
files.h
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
g_game.cpp
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May 7, 2006 (Changes by Graf Zahl)
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2006-05-07 23:55:17 +00:00 |
g_game.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
g_hub.cpp
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
g_hub.h
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
g_level.cpp
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
g_level.h
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- Fixed: Conversion of c_bind.cpp to FString was incomplete.
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2006-05-04 06:14:52 +00:00 |
gameconfigfile.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
gameconfigfile.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
gccinlines.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
gi.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gstrings.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
hu_scores.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
hu_stuff.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_cd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_movie.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_video.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
info.cpp
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
info.h
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
infodefaults.cpp
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SVN r54 (trunk)
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2006-04-18 22:15:05 +00:00 |
infomacros.h
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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2006-05-09 03:40:15 +00:00 |
lists.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
lumpconfigfile.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
lumpconfigfile.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_alloc.cpp
|
May 4, 2006 (Changes by Graf Zahl)
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2006-05-04 12:40:39 +00:00 |
m_alloc.h
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- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
m_argv.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_argv.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_bbox.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
m_bbox.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_cheat.cpp
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- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
m_cheat.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_crc32.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_fixed.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_fixed.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_menu.cpp
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- Blends created with the ACS fade commands now degrade to transparent overlays
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2006-05-09 00:28:01 +00:00 |
m_menu.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_misc.cpp
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- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
m_misc.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
m_options.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
m_png.cpp
|
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
|
2006-03-14 06:11:39 +00:00 |
m_png.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_random.cpp
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
m_random.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
Makefile.am
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
misc.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mscinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mus2midi.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mus2midi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
name.cpp
|
- Rewrote FName to use only POD types for its static data so that it can be used
|
2006-05-05 04:37:10 +00:00 |
name.h
|
- Rewrote FName to use only POD types for its static data so that it can be used
|
2006-05-05 04:37:10 +00:00 |
namedef.h
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
nodebuild.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_events.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_extract.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_gl.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
nodebuild_utility.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
p_acs.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_acs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_buildmap.cpp
|
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
|
2006-04-12 03:03:58 +00:00 |
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_conversation.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
p_conversation.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_doors.cpp
|
- Changed FDoorAnimation deletion so that the array takes care of it. The
|
2006-05-09 15:51:17 +00:00 |
p_effect.cpp
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
p_effect.h
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
p_enemy.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
p_enemy.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_floor.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_interaction.cpp
|
SVN r51 (trunk)
|
2006-04-17 13:53:34 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_lnspec.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
p_lnspec.h
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
p_local.h
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
p_map.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
p_maputl.cpp
|
SVN r51 (trunk)
|
2006-04-17 13:53:34 +00:00 |
p_mobj.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
p_pillar.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_plats.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_pspr.cpp
|
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
|
2006-03-14 06:11:39 +00:00 |
p_pspr.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_saveg.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_saveg.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_sectors.cpp
|
SVN r43 (trunk)
|
2006-04-13 22:40:43 +00:00 |
p_setup.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
p_setup.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_sight.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_spec.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_spec.h
|
- Changed FDoorAnimation deletion so that the array takes care of it. The
|
2006-05-09 15:51:17 +00:00 |
p_switch.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_teleport.cpp
|
SVN r49 (trunk)
|
2006-04-16 13:29:50 +00:00 |
p_terrain.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_terrain.h
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_things.cpp
|
SVN r49 (trunk)
|
2006-04-16 13:29:50 +00:00 |
p_tick.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
p_tick.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_trace.cpp
|
SVN r67 (trunk)
|
2006-04-24 14:26:06 +00:00 |
p_trace.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_user.cpp
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
p_writemap.cpp
|
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
|
2006-04-12 03:03:58 +00:00 |
p_xlat.cpp
|
SVN r68 (trunk)
|
2006-04-27 15:12:17 +00:00 |
po_man.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
r_bsp.cpp
|
SVN r81 (trunk)
|
2006-05-06 03:25:12 +00:00 |
r_bsp.h
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
r_data.cpp
|
May 9, 2006 (Changes by Graf Zahl)
|
2006-05-09 08:58:30 +00:00 |
r_data.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_defs.h
|
- Fixed: Hexen's ammo display in the status bar cannot be refreshed
|
2006-04-20 14:21:27 +00:00 |
r_draw.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
r_draw.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_drawt.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_local.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_main.cpp
|
May 3, 2006 (Changes by Graf Zahl)
|
2006-05-03 14:54:48 +00:00 |
r_main.h
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
r_plane.cpp
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
r_plane.h
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
r_polymost.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_state.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_things.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
r_things.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
s_advsound.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
s_environment.cpp
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
s_playlist.cpp
|
- Fixed: ACS improperly calculated the address of local variables when
|
2006-04-12 01:50:09 +00:00 |
s_playlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
s_sndseq.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
s_sndseq.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
s_sound.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
s_sound.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
sc_man.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
sc_man.h
|
SVN r71 (trunk)
|
2006-04-30 21:49:18 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_stuff.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
st_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
statnums.h
|
- Added Jim's Makefile.linux;
|
2006-04-13 02:01:40 +00:00 |
stats.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stats.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stringtable.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
stringtable.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Updated Italian strings that someone kindly e-mailed to me.
|
2006-05-06 23:43:44 +00:00 |
tempfiles.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tempfiles.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
templates.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
thingdef.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
thingdef.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
thingdef_codeptr.cpp
|
May 9, 2006 (Changes by Graf Zahl)
|
2006-05-09 08:58:30 +00:00 |
thingdef_exp.cpp
|
SVN r47 (trunk)
|
2006-04-16 03:31:40 +00:00 |
thingdef_specials.gperf
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
thingdef_specials.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap2.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_draw.cpp
|
- Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a
|
2006-05-06 00:54:41 +00:00 |
v_font.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
v_font.h
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
v_palette.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
v_palette.h
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
v_pfx.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_pfx.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_text.cpp
|
- Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a
|
2006-05-06 00:54:41 +00:00 |
v_text.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_video.cpp
|
- Blends created with the ACS fade commands now degrade to transparent overlays
|
2006-05-09 00:28:01 +00:00 |
v_video.h
|
- Blends created with the ACS fade commands now degrade to transparent overlays
|
2006-05-09 00:28:01 +00:00 |
vectors.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
vectors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
version.h
|
- Fixed: Crash when opening the player setup menu when you're so dead that
|
2006-04-21 05:44:21 +00:00 |
w_wad.cpp
|
- The game is now free of leaks up to the point just after the wads are loaded.
|
2006-05-09 00:02:37 +00:00 |
w_wad.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
wi_stuff.cpp
|
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
|
2006-04-29 12:40:09 +00:00 |
wi_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zstrformat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zstring.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
zstring.h
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
zstringpool.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |