gzdoom-gles/src/polyrenderer/drawers/poly_triangle.cpp
2017-04-01 03:44:45 +02:00

445 lines
14 KiB
C++

/*
** Triangle drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stddef.h>
#include "templates.h"
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_triangle.h"
#include "polyrenderer/poly_renderer.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "screen_triangle.h"
int PolyTriangleDrawer::viewport_x;
int PolyTriangleDrawer::viewport_y;
int PolyTriangleDrawer::viewport_width;
int PolyTriangleDrawer::viewport_height;
int PolyTriangleDrawer::dest_pitch;
int PolyTriangleDrawer::dest_width;
int PolyTriangleDrawer::dest_height;
uint8_t *PolyTriangleDrawer::dest;
bool PolyTriangleDrawer::dest_bgra;
bool PolyTriangleDrawer::mirror;
void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas)
{
dest = (uint8_t*)canvas->GetBuffer();
dest_width = canvas->GetWidth();
dest_height = canvas->GetHeight();
dest_pitch = canvas->GetPitch();
dest_bgra = canvas->IsBgra();
int offsetx = clamp(x, 0, dest_width);
int offsety = clamp(y, 0, dest_height);
int pixelsize = dest_bgra ? 4 : 1;
viewport_x = x - offsetx;
viewport_y = y - offsety;
viewport_width = width;
viewport_height = height;
dest += (offsetx + offsety * dest_pitch) * pixelsize;
dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx);
dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety);
mirror = false;
}
void PolyTriangleDrawer::toggle_mirror()
{
mirror = !mirror;
}
bool PolyTriangleDrawer::is_mirror()
{
return mirror;
}
void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
{
if (drawargs.VertexCount() < 3)
return;
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
args.clipright = dest_width;
args.clipbottom = dest_height;
args.uniforms = &drawargs;
args.destBgra = dest_bgra;
args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
args.stencilValues = PolyStencilBuffer::Instance()->Values();
args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
bool ccw = drawargs.FaceCullCCW();
const TriVertex *vinput = drawargs.Vertices();
int vcount = drawargs.VertexCount();
ShadedTriVertex vert[3];
if (drawargs.DrawMode() == PolyDrawMode::Triangles)
{
for (int i = 0; i < vcount / 3; i++)
{
for (int j = 0; j < 3; j++)
vert[j] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
draw_shaded_triangle(vert, ccw, &args, thread);
}
}
else if (drawargs.DrawMode() == PolyDrawMode::TriangleFan)
{
vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
for (int i = 2; i < vcount; i++)
{
vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
draw_shaded_triangle(vert, ccw, &args, thread);
vert[1] = vert[2];
}
}
else // TriangleDrawMode::TriangleStrip
{
vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
for (int i = 2; i < vcount; i++)
{
vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
draw_shaded_triangle(vert, ccw, &args, thread);
vert[0] = vert[1];
vert[1] = vert[2];
ccw = !ccw;
}
}
}
ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v)
{
// Apply transform to get clip coordinates:
ShadedTriVertex sv = objectToClip * v;
// Calculate gl_ClipDistance[0]
sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3];
return sv;
}
void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[max_additional_vertices];
int numclipvert = clipedge(vert, clippedvert);
#ifdef NO_SSE
// Map to 2D viewport:
for (int j = 0; j < numclipvert; j++)
{
auto &v = clippedvert[j];
// Calculate normalized device coordinates:
v.w = 1.0f / v.w;
v.x *= v.w;
v.y *= v.w;
v.z *= v.w;
// Apply viewport scale to get screen coordinates:
v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
}
#else
// Map to 2D viewport:
__m128 mviewport_x = _mm_set1_ps((float)viewport_x);
__m128 mviewport_y = _mm_set1_ps((float)viewport_y);
__m128 mviewport_halfwidth = _mm_set1_ps(viewport_width * 0.5f);
__m128 mviewport_halfheight = _mm_set1_ps(viewport_height * 0.5f);
__m128 mone = _mm_set1_ps(1.0f);
int sse_length = (numclipvert + 3) / 4 * 4;
for (int j = 0; j < sse_length; j += 4)
{
__m128 vx = _mm_loadu_ps(&clippedvert[j].x);
__m128 vy = _mm_loadu_ps(&clippedvert[j + 1].x);
__m128 vz = _mm_loadu_ps(&clippedvert[j + 2].x);
__m128 vw = _mm_loadu_ps(&clippedvert[j + 3].x);
_MM_TRANSPOSE4_PS(vx, vy, vz, vw);
// Calculate normalized device coordinates:
vw = _mm_div_ps(mone, vw);
vx = _mm_mul_ps(vx, vw);
vy = _mm_mul_ps(vy, vw);
vz = _mm_mul_ps(vz, vw);
// Apply viewport scale to get screen coordinates:
vx = _mm_add_ps(mviewport_x, _mm_mul_ps(mviewport_halfwidth, _mm_add_ps(mone, vx)));
vy = _mm_add_ps(mviewport_y, _mm_mul_ps(mviewport_halfheight, _mm_sub_ps(mone, vy)));
_MM_TRANSPOSE4_PS(vx, vy, vz, vw);
_mm_storeu_ps(&clippedvert[j].x, vx);
_mm_storeu_ps(&clippedvert[j + 1].x, vy);
_mm_storeu_ps(&clippedvert[j + 2].x, vz);
_mm_storeu_ps(&clippedvert[j + 3].x, vw);
}
#endif
// Keep varyings in -128 to 128 range if possible
if (numclipvert > 0)
{
float newOriginU = floorf(clippedvert[0].u * 0.1f) * 10.0f;
float newOriginV = floorf(clippedvert[0].v * 0.1f) * 10.0f;
for (int i = 0; i < numclipvert; i++)
{
clippedvert[i].u -= newOriginU;
clippedvert[i].v -= newOriginV;
}
}
// Draw screen triangles
if (ccw)
{
for (int i = numclipvert; i > 1; i--)
{
args->v1 = &clippedvert[numclipvert - 1];
args->v2 = &clippedvert[i - 1];
args->v3 = &clippedvert[i - 2];
ScreenTriangle::Draw(args, thread);
}
}
else
{
for (int i = 2; i < numclipvert; i++)
{
args->v1 = &clippedvert[0];
args->v2 = &clippedvert[i - 1];
args->v3 = &clippedvert[i];
ScreenTriangle::Draw(args, thread);
}
}
}
int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert)
{
// Clip and cull so that the following is true for all vertices:
// -v.w <= v.x <= v.w
// -v.w <= v.y <= v.w
// -v.w <= v.z <= v.w
// halfspace clip distances
static const int numclipdistances = 7;
#ifdef NO_SSE
float clipdistance[numclipdistances * 3];
bool needsclipping = false;
float *clipd = clipdistance;
for (int i = 0; i < 3; i++)
{
const auto &v = verts[i];
clipd[0] = v.x + v.w;
clipd[1] = v.w - v.x;
clipd[2] = v.y + v.w;
clipd[3] = v.w - v.y;
clipd[4] = v.z + v.w;
clipd[5] = v.w - v.z;
clipd[6] = v.clipDistance0;
needsclipping = needsclipping || clipd[0] < 0.0f || clipd[1] < 0.0f || clipd[2] < 0.0f || clipd[3] < 0.0f || clipd[4] < 0.0f || clipd[5] < 0.0f || clipd[6] < 0.0f;
clipd += numclipdistances;
}
// If all halfspace clip distances are positive then the entire triangle is visible. Skip the expensive clipping step.
if (!needsclipping)
{
for (int i = 0; i < 3; i++)
{
memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
}
return 3;
}
#else
__m128 mx = _mm_loadu_ps(&verts[0].x);
__m128 my = _mm_loadu_ps(&verts[1].x);
__m128 mz = _mm_loadu_ps(&verts[2].x);
__m128 mw = _mm_setzero_ps();
_MM_TRANSPOSE4_PS(mx, my, mz, mw);
__m128 clipd0 = _mm_add_ps(mx, mw);
__m128 clipd1 = _mm_sub_ps(mw, mx);
__m128 clipd2 = _mm_add_ps(my, mw);
__m128 clipd3 = _mm_sub_ps(mw, my);
__m128 clipd4 = _mm_add_ps(mz, mw);
__m128 clipd5 = _mm_sub_ps(mw, mz);
__m128 clipd6 = _mm_setr_ps(verts[0].clipDistance0, verts[1].clipDistance0, verts[2].clipDistance0, 0.0f);
__m128 mneedsclipping = _mm_cmplt_ps(clipd0, _mm_setzero_ps());
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd1, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd2, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd3, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd4, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd5, _mm_setzero_ps()));
mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd6, _mm_setzero_ps()));
if (_mm_movemask_ps(mneedsclipping) == 0)
{
for (int i = 0; i < 3; i++)
{
memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
}
return 3;
}
float clipdistance[numclipdistances * 4];
_mm_storeu_ps(clipdistance, clipd0);
_mm_storeu_ps(clipdistance + 4, clipd1);
_mm_storeu_ps(clipdistance + 8, clipd2);
_mm_storeu_ps(clipdistance + 12, clipd3);
_mm_storeu_ps(clipdistance + 16, clipd4);
_mm_storeu_ps(clipdistance + 20, clipd5);
_mm_storeu_ps(clipdistance + 24, clipd6);
#endif
// use barycentric weights while clipping vertices
float weights[max_additional_vertices * 3 * 2];
for (int i = 0; i < 3; i++)
{
weights[i * 3 + 0] = 0.0f;
weights[i * 3 + 1] = 0.0f;
weights[i * 3 + 2] = 0.0f;
weights[i * 3 + i] = 1.0f;
}
// Clip against each halfspace
float *input = weights;
float *output = weights + max_additional_vertices * 3;
int inputverts = 3;
for (int p = 0; p < numclipdistances; p++)
{
// Clip each edge
int outputverts = 0;
for (int i = 0; i < inputverts; i++)
{
int j = (i + 1) % inputverts;
#ifdef NO_SSE
float clipdistance1 =
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
#else
float clipdistance1 =
clipdistance[0 + p * 4] * input[i * 3 + 0] +
clipdistance[1 + p * 4] * input[i * 3 + 1] +
clipdistance[2 + p * 4] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 + p * 4] * input[j * 3 + 0] +
clipdistance[1 + p * 4] * input[j * 3 + 1] +
clipdistance[2 + p * 4] * input[j * 3 + 2];
#endif
// Clip halfspace
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
{
float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
// add t1 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
outputverts++;
if (t2 != 1.0f && t2 > t1)
{
// add t2 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
outputverts++;
}
}
}
std::swap(input, output);
inputverts = outputverts;
if (inputverts == 0)
break;
}
// Convert barycentric weights to actual vertices
for (int i = 0; i < inputverts; i++)
{
auto &v = clippedvert[i];
memset(&v, 0, sizeof(TriVertex));
for (int w = 0; w < 3; w++)
{
float weight = input[i * 3 + w];
v.x += verts[w].x * weight;
v.y += verts[w].y * weight;
v.z += verts[w].z * weight;
v.w += verts[w].w * weight;
v.u += verts[w].u * weight;
v.v += verts[w].v * weight;
}
}
return inputverts;
}
/////////////////////////////////////////////////////////////////////////////
DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
: args(args)
{
if (mirror)
this->args.SetFaceCullCCW(!this->args.FaceCullCCW());
}
void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
{
WorkerThreadData thread_data;
thread_data.core = thread->core;
thread_data.num_cores = thread->num_cores;
PolyTriangleDrawer::draw_arrays(args, &thread_data);
}
/////////////////////////////////////////////////////////////////////////////
void DrawRectCommand::Execute(DrawerThread *thread)
{
WorkerThreadData thread_data;
thread_data.core = thread->core;
thread_data.num_cores = thread->num_cores;
auto renderTarget = PolyRenderer::Instance()->RenderTarget;
const void *destOrg = renderTarget->GetBuffer();
int destWidth = renderTarget->GetWidth();
int destHeight = renderTarget->GetHeight();
int destPitch = renderTarget->GetPitch();
int blendmode = (int)args.BlendMode();
if (renderTarget->IsBgra())
ScreenTriangle::RectDrawers32[blendmode](destOrg, destWidth, destHeight, destPitch, &args, &thread_data);
else
ScreenTriangle::RectDrawers8[blendmode](destOrg, destWidth, destHeight, destPitch, &args, &thread_data);
}