mirror of
https://github.com/ZDoom/gzdoom-gles.git
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445 lines
14 KiB
C++
445 lines
14 KiB
C++
/*
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** Triangle drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "poly_triangle.h"
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#include "polyrenderer/poly_renderer.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "screen_triangle.h"
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int PolyTriangleDrawer::viewport_x;
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int PolyTriangleDrawer::viewport_y;
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int PolyTriangleDrawer::viewport_width;
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int PolyTriangleDrawer::viewport_height;
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int PolyTriangleDrawer::dest_pitch;
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int PolyTriangleDrawer::dest_width;
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int PolyTriangleDrawer::dest_height;
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uint8_t *PolyTriangleDrawer::dest;
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bool PolyTriangleDrawer::dest_bgra;
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bool PolyTriangleDrawer::mirror;
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void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas)
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{
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dest = (uint8_t*)canvas->GetBuffer();
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dest_width = canvas->GetWidth();
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dest_height = canvas->GetHeight();
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dest_pitch = canvas->GetPitch();
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dest_bgra = canvas->IsBgra();
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int offsetx = clamp(x, 0, dest_width);
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int offsety = clamp(y, 0, dest_height);
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int pixelsize = dest_bgra ? 4 : 1;
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viewport_x = x - offsetx;
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viewport_y = y - offsety;
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viewport_width = width;
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viewport_height = height;
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dest += (offsetx + offsety * dest_pitch) * pixelsize;
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dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx);
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dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety);
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mirror = false;
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}
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void PolyTriangleDrawer::toggle_mirror()
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{
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mirror = !mirror;
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}
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bool PolyTriangleDrawer::is_mirror()
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{
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return mirror;
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}
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
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{
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if (drawargs.VertexCount() < 3)
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return;
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TriDrawTriangleArgs args;
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args.dest = dest;
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args.pitch = dest_pitch;
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args.clipright = dest_width;
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args.clipbottom = dest_height;
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args.uniforms = &drawargs;
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args.destBgra = dest_bgra;
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args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
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args.stencilValues = PolyStencilBuffer::Instance()->Values();
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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bool ccw = drawargs.FaceCullCCW();
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const TriVertex *vinput = drawargs.Vertices();
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int vcount = drawargs.VertexCount();
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ShadedTriVertex vert[3];
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if (drawargs.DrawMode() == PolyDrawMode::Triangles)
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{
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for (int i = 0; i < vcount / 3; i++)
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{
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for (int j = 0; j < 3; j++)
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vert[j] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread);
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}
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}
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else if (drawargs.DrawMode() == PolyDrawMode::TriangleFan)
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{
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vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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for (int i = 2; i < vcount; i++)
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{
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vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread);
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vert[1] = vert[2];
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}
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}
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else // TriangleDrawMode::TriangleStrip
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{
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vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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for (int i = 2; i < vcount; i++)
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{
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vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++));
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draw_shaded_triangle(vert, ccw, &args, thread);
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vert[0] = vert[1];
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vert[1] = vert[2];
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ccw = !ccw;
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}
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}
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}
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ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v)
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{
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// Apply transform to get clip coordinates:
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ShadedTriVertex sv = objectToClip * v;
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// Calculate gl_ClipDistance[0]
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sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3];
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return sv;
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}
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void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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// Cull, clip and generate additional vertices as needed
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TriVertex clippedvert[max_additional_vertices];
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int numclipvert = clipedge(vert, clippedvert);
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#ifdef NO_SSE
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// Map to 2D viewport:
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for (int j = 0; j < numclipvert; j++)
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{
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auto &v = clippedvert[j];
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// Calculate normalized device coordinates:
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v.w = 1.0f / v.w;
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v.x *= v.w;
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v.y *= v.w;
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v.z *= v.w;
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// Apply viewport scale to get screen coordinates:
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v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
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v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
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}
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#else
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// Map to 2D viewport:
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__m128 mviewport_x = _mm_set1_ps((float)viewport_x);
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__m128 mviewport_y = _mm_set1_ps((float)viewport_y);
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__m128 mviewport_halfwidth = _mm_set1_ps(viewport_width * 0.5f);
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__m128 mviewport_halfheight = _mm_set1_ps(viewport_height * 0.5f);
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__m128 mone = _mm_set1_ps(1.0f);
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int sse_length = (numclipvert + 3) / 4 * 4;
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for (int j = 0; j < sse_length; j += 4)
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{
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__m128 vx = _mm_loadu_ps(&clippedvert[j].x);
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__m128 vy = _mm_loadu_ps(&clippedvert[j + 1].x);
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__m128 vz = _mm_loadu_ps(&clippedvert[j + 2].x);
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__m128 vw = _mm_loadu_ps(&clippedvert[j + 3].x);
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_MM_TRANSPOSE4_PS(vx, vy, vz, vw);
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// Calculate normalized device coordinates:
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vw = _mm_div_ps(mone, vw);
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vx = _mm_mul_ps(vx, vw);
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vy = _mm_mul_ps(vy, vw);
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vz = _mm_mul_ps(vz, vw);
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// Apply viewport scale to get screen coordinates:
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vx = _mm_add_ps(mviewport_x, _mm_mul_ps(mviewport_halfwidth, _mm_add_ps(mone, vx)));
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vy = _mm_add_ps(mviewport_y, _mm_mul_ps(mviewport_halfheight, _mm_sub_ps(mone, vy)));
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_MM_TRANSPOSE4_PS(vx, vy, vz, vw);
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_mm_storeu_ps(&clippedvert[j].x, vx);
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_mm_storeu_ps(&clippedvert[j + 1].x, vy);
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_mm_storeu_ps(&clippedvert[j + 2].x, vz);
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_mm_storeu_ps(&clippedvert[j + 3].x, vw);
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}
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#endif
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// Keep varyings in -128 to 128 range if possible
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if (numclipvert > 0)
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{
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float newOriginU = floorf(clippedvert[0].u * 0.1f) * 10.0f;
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float newOriginV = floorf(clippedvert[0].v * 0.1f) * 10.0f;
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for (int i = 0; i < numclipvert; i++)
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{
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clippedvert[i].u -= newOriginU;
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clippedvert[i].v -= newOriginV;
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}
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}
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// Draw screen triangles
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if (ccw)
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{
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for (int i = numclipvert; i > 1; i--)
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{
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args->v1 = &clippedvert[numclipvert - 1];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i - 2];
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ScreenTriangle::Draw(args, thread);
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}
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}
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else
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{
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for (int i = 2; i < numclipvert; i++)
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{
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args->v1 = &clippedvert[0];
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args->v2 = &clippedvert[i - 1];
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args->v3 = &clippedvert[i];
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ScreenTriangle::Draw(args, thread);
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}
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}
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}
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int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert)
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{
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// Clip and cull so that the following is true for all vertices:
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// -v.w <= v.x <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.z <= v.w
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// halfspace clip distances
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static const int numclipdistances = 7;
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#ifdef NO_SSE
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float clipdistance[numclipdistances * 3];
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bool needsclipping = false;
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float *clipd = clipdistance;
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for (int i = 0; i < 3; i++)
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{
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const auto &v = verts[i];
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clipd[0] = v.x + v.w;
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clipd[1] = v.w - v.x;
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clipd[2] = v.y + v.w;
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clipd[3] = v.w - v.y;
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clipd[4] = v.z + v.w;
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clipd[5] = v.w - v.z;
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clipd[6] = v.clipDistance0;
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needsclipping = needsclipping || clipd[0] < 0.0f || clipd[1] < 0.0f || clipd[2] < 0.0f || clipd[3] < 0.0f || clipd[4] < 0.0f || clipd[5] < 0.0f || clipd[6] < 0.0f;
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clipd += numclipdistances;
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}
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// If all halfspace clip distances are positive then the entire triangle is visible. Skip the expensive clipping step.
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if (!needsclipping)
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{
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for (int i = 0; i < 3; i++)
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{
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memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
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}
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return 3;
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}
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#else
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__m128 mx = _mm_loadu_ps(&verts[0].x);
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__m128 my = _mm_loadu_ps(&verts[1].x);
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__m128 mz = _mm_loadu_ps(&verts[2].x);
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__m128 mw = _mm_setzero_ps();
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_MM_TRANSPOSE4_PS(mx, my, mz, mw);
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__m128 clipd0 = _mm_add_ps(mx, mw);
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__m128 clipd1 = _mm_sub_ps(mw, mx);
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__m128 clipd2 = _mm_add_ps(my, mw);
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__m128 clipd3 = _mm_sub_ps(mw, my);
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__m128 clipd4 = _mm_add_ps(mz, mw);
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__m128 clipd5 = _mm_sub_ps(mw, mz);
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__m128 clipd6 = _mm_setr_ps(verts[0].clipDistance0, verts[1].clipDistance0, verts[2].clipDistance0, 0.0f);
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__m128 mneedsclipping = _mm_cmplt_ps(clipd0, _mm_setzero_ps());
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd1, _mm_setzero_ps()));
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd2, _mm_setzero_ps()));
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd3, _mm_setzero_ps()));
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd4, _mm_setzero_ps()));
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd5, _mm_setzero_ps()));
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mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd6, _mm_setzero_ps()));
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if (_mm_movemask_ps(mneedsclipping) == 0)
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{
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for (int i = 0; i < 3; i++)
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{
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memcpy(clippedvert + i, verts + i, sizeof(TriVertex));
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}
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return 3;
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}
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float clipdistance[numclipdistances * 4];
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_mm_storeu_ps(clipdistance, clipd0);
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_mm_storeu_ps(clipdistance + 4, clipd1);
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_mm_storeu_ps(clipdistance + 8, clipd2);
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_mm_storeu_ps(clipdistance + 12, clipd3);
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_mm_storeu_ps(clipdistance + 16, clipd4);
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_mm_storeu_ps(clipdistance + 20, clipd5);
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_mm_storeu_ps(clipdistance + 24, clipd6);
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#endif
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// use barycentric weights while clipping vertices
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float weights[max_additional_vertices * 3 * 2];
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for (int i = 0; i < 3; i++)
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{
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weights[i * 3 + 0] = 0.0f;
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weights[i * 3 + 1] = 0.0f;
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weights[i * 3 + 2] = 0.0f;
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weights[i * 3 + i] = 1.0f;
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}
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// Clip against each halfspace
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float *input = weights;
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float *output = weights + max_additional_vertices * 3;
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int inputverts = 3;
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for (int p = 0; p < numclipdistances; p++)
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{
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// Clip each edge
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int outputverts = 0;
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for (int i = 0; i < inputverts; i++)
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{
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int j = (i + 1) % inputverts;
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#ifdef NO_SSE
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float clipdistance1 =
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clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
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clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
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clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
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float clipdistance2 =
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clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
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clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
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clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
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#else
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float clipdistance1 =
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clipdistance[0 + p * 4] * input[i * 3 + 0] +
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clipdistance[1 + p * 4] * input[i * 3 + 1] +
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clipdistance[2 + p * 4] * input[i * 3 + 2];
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float clipdistance2 =
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clipdistance[0 + p * 4] * input[j * 3 + 0] +
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clipdistance[1 + p * 4] * input[j * 3 + 1] +
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clipdistance[2 + p * 4] * input[j * 3 + 2];
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#endif
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// Clip halfspace
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if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
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{
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float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
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float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
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// add t1 vertex
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for (int k = 0; k < 3; k++)
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output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
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outputverts++;
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if (t2 != 1.0f && t2 > t1)
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{
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// add t2 vertex
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for (int k = 0; k < 3; k++)
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output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
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outputverts++;
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}
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}
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}
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std::swap(input, output);
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inputverts = outputverts;
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if (inputverts == 0)
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break;
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}
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// Convert barycentric weights to actual vertices
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for (int i = 0; i < inputverts; i++)
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{
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auto &v = clippedvert[i];
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memset(&v, 0, sizeof(TriVertex));
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for (int w = 0; w < 3; w++)
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{
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float weight = input[i * 3 + w];
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v.x += verts[w].x * weight;
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v.y += verts[w].y * weight;
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v.z += verts[w].z * weight;
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v.w += verts[w].w * weight;
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v.u += verts[w].u * weight;
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v.v += verts[w].v * weight;
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}
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}
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return inputverts;
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}
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/////////////////////////////////////////////////////////////////////////////
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DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
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: args(args)
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{
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if (mirror)
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this->args.SetFaceCullCCW(!this->args.FaceCullCCW());
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}
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void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData thread_data;
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thread_data.core = thread->core;
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thread_data.num_cores = thread->num_cores;
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PolyTriangleDrawer::draw_arrays(args, &thread_data);
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}
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/////////////////////////////////////////////////////////////////////////////
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void DrawRectCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData thread_data;
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thread_data.core = thread->core;
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thread_data.num_cores = thread->num_cores;
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auto renderTarget = PolyRenderer::Instance()->RenderTarget;
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const void *destOrg = renderTarget->GetBuffer();
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int destWidth = renderTarget->GetWidth();
|
|
int destHeight = renderTarget->GetHeight();
|
|
int destPitch = renderTarget->GetPitch();
|
|
int blendmode = (int)args.BlendMode();
|
|
if (renderTarget->IsBgra())
|
|
ScreenTriangle::RectDrawers32[blendmode](destOrg, destWidth, destHeight, destPitch, &args, &thread_data);
|
|
else
|
|
ScreenTriangle::RectDrawers8[blendmode](destOrg, destWidth, destHeight, destPitch, &args, &thread_data);
|
|
}
|