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https://github.com/ZDoom/gzdoom-gles.git
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5e2e389bd1
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk) |
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.. | ||
centaur.txt | ||
clericplayer.txt | ||
demons.txt | ||
ettin.txt | ||
fighterplayer.txt | ||
flame.txt | ||
hexenarmor.txt | ||
hexendecorations.txt | ||
hexenkeys.txt | ||
hexenspecialdecs.txt | ||
mageplayer.txt | ||
mana.txt | ||
puzzleitems.txt | ||
scriptprojectiles.txt | ||
speedboots.txt |