gzdoom-gles/src/gamedata
Christoph Oelckers cf74118d53 - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 09:00:29 +02:00
..
fonts - fixed: The OriginalSmallFont must always be created, even when the actual SmallFont is not the IWAD default. 2019-08-10 20:09:04 +02:00
resourcefiles - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
textures - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
xlat
a_keys.cpp - added an option to use the new console font for centered messages. 2019-03-11 19:54:03 +01:00
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - made author names work with title patches. 2019-08-07 12:09:47 +02:00
g_mapinfo.h - made author names work with title patches. 2019-08-07 12:09:47 +02:00
g_skill.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
gi.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp
p_terrain.h
p_xlat.cpp
r_defs.h - moved some more files. 2019-07-14 21:09:49 +02:00
statistics.cpp - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
stringtable.cpp - fixed string prioritization when a mod replaces the default language for a given string. 2019-04-22 00:21:01 +02:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-16 12:39:36 +03:00
w_wad.cpp - delete the teaser logs from SVE.WAD. 2019-08-07 19:22:06 +02:00
w_wad.h - merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable. 2019-07-15 21:23:46 +02:00
w_zip.h