gzdoom-gles/src/g_inventory
Christoph Oelckers b8f7e305db - changed TObjPtr to take a pointer as its template argument and not the class it points to.
This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
..
a_keys.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
a_keys.h - scriptified the remains of AKey. 2017-01-18 15:17:12 +01:00
a_pickups.cpp - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
a_pickups.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
a_weapons.cpp - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
a_weapons.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00