gzdoom-gles/src/sound/fmodsound.h
Randy Heit 10c0d67b78 - Changed the MIDIStreamer to send the all notes off controller to each
channel when restarting the song, rather than emitting a single note off
  event which only has a 1 in 127 chance of being for a note that's playing
  on that channel. Then I decided it would probably be a good idea to reset
  all the controllers as well.
- Increasing the size of the internal Timidity stream buffer from 1/14 sec
  (copied from the OPL player) improved its sound dramatically, so apparently
  Timidity has issues with short stream buffers. It's now at 1/2 sec in
  length. However, there seems to be something weird going on with
  corazonazul_ff6boss.mid near the beginning where it stops and immediately
  restarts a guitar on the exact same note.
- Added a new sound debugging cvar: snd_drawoutput, which can show various
  oscilloscopes and spectrums.
- Internal TiMidity now plays music.
- Changed the progdir global variable into an FString.

SVN r900 (trunk)
2008-04-11 04:59:23 +00:00

94 lines
3.2 KiB
C++

#ifndef FMODSOUND_H
#define FMODSOUND_H
#include "i_sound.h"
#include "fmod_wrap.h"
class FMODSoundRenderer : public SoundRenderer
{
public:
FMODSoundRenderer ();
~FMODSoundRenderer ();
bool IsValid ();
void SetSfxVolume (float volume);
void SetMusicVolume (float volume);
void LoadSound (sfxinfo_t *sfx);
void UnloadSound (sfxinfo_t *sfx);
unsigned int GetMSLength(sfxinfo_t *sfx);
float GetOutputRate();
// Streaming sounds.
SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
SoundStream *OpenStream (const char *filename, int flags, int offset, int length);
long PlayStream (SoundStream *stream, int volume);
void StopStream (SoundStream *stream);
// Starts a sound.
FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags);
FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags);
// Stops a sound channel.
void StopSound (FSoundChan *chan);
// Pauses or resumes all sound effect channels.
void SetSfxPaused (bool paused);
// Updates the position of a sound channel.
void UpdateSoundParams3D (FSoundChan *chan, float pos[3], float vel[3]);
// For use by I_PlayMovie
void MovieDisableSound ();
void MovieResumeSound ();
void UpdateListener ();
void UpdateSounds ();
void PrintStatus ();
void PrintDriversList ();
FString GatherStats ();
void ResetEnvironment ();
void DrawWaveDebug(int mode);
private:
bool SFXPaused;
bool InitSuccess;
static FMOD_RESULT F_CALLBACK ChannelEndCallback
(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2);
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
FSoundChan *CommonChannelSetup(FMOD::Channel *chan) const;
FMOD_MODE SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const;
void DoLoad (void **slot, sfxinfo_t *sfx);
void getsfx (sfxinfo_t *sfx);
bool Init ();
void Shutdown ();
void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode);
int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode);
int DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
int DrawSystemWaveData(float *wavearray, int width, int height, int y, bool skip);
void DrawWave(float *wavearray, int x, int y, int width, int height);
int DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
int DrawSystemSpectrum(float *wavearray, int width, int height, int y, bool skip);
void DrawSpectrum(float *spectrumarray, int x, int y, int width, int height);
FMOD::System *Sys;
FMOD::ChannelGroup *SfxGroup, *PausableSfx;
FMOD::ChannelGroup *MusicGroup;
// Just for snd_status display
int Driver_MinFrequency;
int Driver_MaxFrequency;
FMOD_CAPS Driver_Caps;
friend class FMODStreamCapsule;
};
#endif