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6ae47bad88
The new specification is more flexible, and allows assigning additive colors to individual parts of a sector (walls, sprites, flats) and even individual parts of a side (top, middle, bottom) Add AdditiveColors arrays to sector_t and side_t::part Initialize AdditiveColors arrays to 0 Export AdditiveColors to ZScript Save AdditiveColors in saved game files Use colors from AdditiveColors arrays when setting the additive color for the render state Add code to parse the new UDMF additive color properties Remove additive color slot from sector color/part enum Add SetAdditiveColor to sector_t and side_t Add GetAdditiveColor to side_t Export new methods and additive color arrays to ZScript # Conflicts: # src/hwrenderer/scene/hw_sprites.cpp # src/hwrenderer/scene/hw_walls.cpp # src/hwrenderer/scene/hw_weapon.cpp # Conflicts: # src/gl/scene/gl_walls_draw.cpp # src/gl/scene/gl_weapon.cpp # src/hwrenderer/scene/hw_flats.cpp # src/r_defs.h |
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CMakeLists.txt |