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Jaime Moreira 6a10a4b84c SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.

# Conflicts:
#	src/common/console/keydef.h

# Conflicts:
#	src/win32/i_dijoy.cpp
2020-09-28 19:41:45 +02:00
cmake - updated copyright notice in cmake/FindSDL2.cmake. 2020-09-26 21:50:19 +02:00
docs - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
libraries - fixed event processing in XMI reader 2020-08-22 13:07:43 +02:00
soundfont - Rename the soundfont. 2020-02-17 19:46:48 +01:00
specs Add handling for drawfullheight flag 2020-01-12 11:39:03 +01:00
src SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
tools - Change updaterevision to a CMake script 2020-02-02 13:58:10 +01:00
wadsrc - Missing string. 2020-09-27 23:23:51 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
wadsrc_extra - fixed: The IWAD record for Wadsmoosh was missing the IWAD default filename. 2020-09-27 00:23:57 +02:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 01:52:32 +02:00
.appveyor.yml - Fixed and updated Appveyor configuration. 2019-09-01 11:35:53 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Revert "AsmJit update" 2019-10-20 11:34:23 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 13:29:35 +02:00
CMakeLists.txt - implemented str(n)icmp function definitions via CMake macro 2020-01-05 21:07:58 +01:00
ico_lzdoom.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
logo.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
README.md - Updated README.md. 2019-05-08 21:40:40 +02:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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