gzdoom-gles/src/scripting
Christoph Oelckers 68e9918ed5 - moved player color sets and pain flashes into global variables.
There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class.
For what they provide, single global lists that handle all player classes at once are fully sufficient.
2017-02-08 19:10:11 +01:00
..
backend - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
decorate - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
vm - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
zscript - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
thingdef.h - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
thingdef_data.cpp - implemented the backend for dynamic arrays. Still needs thorough testing but it should be complete. 2017-02-07 14:48:27 +01:00
thingdef_properties.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00