gzdoom-gles/src/g_statusbar
alexey.lysiuk 832de42c24 - prevented crashes caused by inconsistent status bar
Incorrectly initialized or deliberately broken status bar could lead to integer division by zero and null pointer dereference

class BuggyStatusBar : DoomStatusBar
{
    override void Init()
    {
        // No super.Init()
    }
}
2018-06-17 14:39:42 +03:00
..
sbar.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
sbar_mugshot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sbarinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
shared_sbar.cpp - prevented crashes caused by inconsistent status bar 2018-06-17 14:39:42 +03:00