gzdoom-gles/src/menu
Jaime Moreira 6a10a4b84c SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.

# Conflicts:
#	src/common/console/keydef.h

# Conflicts:
#	src/win32/i_dijoy.cpp
2020-09-28 19:41:45 +02:00
..
joystickmenu.cpp
loadsavemenu.cpp - Fixed crash with quicksave rotation enabled (read out of array bounds). 2019-10-04 17:07:39 +02:00
menu.cpp SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
menu.h - do not blur the background for portrait-less conversations. 2019-08-10 12:47:41 +02:00
menudef.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
messagebox.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
optionmenu.cpp
playermenu.cpp - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
videomenu.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00